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Re: New style? idfk [Riott's thread]

PostPosted: Fri Jul 22, 2016 9:10 am
by matterkins
Spoiler:
Image

bump.
little note, don't mind the green guy.

bump c:

PostPosted: Wed Aug 17, 2016 6:09 pm
by matterkins
Image
bump c: cnc pls

Re: [Riott] CnC please - Combo Practice

PostPosted: Sat Aug 20, 2016 10:44 am
by PivotBoom
WeeWoo bro, ofc im gonna steal the breaking the thread effect, nice tho ;3

Re: [Riott] CnC please - Combo Practice

PostPosted: Sat Aug 20, 2016 11:15 am
by TheBimmer231
ease more, 2/10

Re: [Riott] CnC please - Combo Practice

PostPosted: Sat Aug 20, 2016 12:14 pm
by Outdated
The combo practice one seems a little fast to me. The indicators that a move has added to the combo kind of detract from the actual movement of the stick figure though; it's kind of distracting, interesting idea though

Re: [Riott] CnC please - Combo Practice

PostPosted: Sat Aug 20, 2016 5:52 pm
by AnimationWizard
i think while the point of the combo was to be fast paced, it was a little too fast, i had to watch it 3 times to understand what happened,


i could just be slow though

Re: [Riott] CnC please - Combo Practice

PostPosted: Sat Aug 20, 2016 6:25 pm
by Setto
some parts in stiff in places and some parts are a little all over the place with turning around and such
I think it looks cool though lol

Re: [Riott] CnC please - Combo Practice

PostPosted: Sat Aug 20, 2016 7:36 pm
by TahaX01
heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy , bye . ( your newest anim is p rad )

Re: [Riott] ***CnC*** please - Combo Practice

PostPosted: Sun Aug 21, 2016 7:42 pm
by matterkins
TahaX01 wrote:heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy , bye . ( your newest anim is p rad )

thanks! I'll take all of that into account on my next animation.

Re: [Riott] CnC please

PostPosted: Sat Sep 03, 2016 7:51 am
by matterkins
bumpy wumpy

Re: [Riott] CnC please

PostPosted: Sat Sep 03, 2016 4:07 pm
by Outdated
the idle animation needs more frames imo it looks kind of lazy and the pose is weird. I also don't see why you started out with giving different colored limbs to show depth of the sticks, and then you just changed them to all one color; it shows inconsistency. The main thing you need to work on are poses and spacing. Your spacing is a bit too fast and you can't really tell what's going on in some parts, try and work on cleaner movements.

Re: [Riott] CnC please

PostPosted: Sat Sep 03, 2016 5:06 pm
by Setto
yeah what he said o3o

Re: [Riott] CnC please

PostPosted: Sat Sep 03, 2016 6:09 pm
by Kirin
Like the long animation you did but your frame rate is insanely high. Smooth out your movements more especially after your frame rate is at that speed. Also, work on your timing everything seems rushed.

Re: [Riott] CnC please

PostPosted: Sun Sep 04, 2016 10:17 am
by matterkins
Outdated wrote:the idle animation needs more frames imo it looks kind of lazy and the pose is weird. I also don't see why you started out with giving different colored limbs to show depth of the sticks, and then you just changed them to all one color; it shows inconsistency. The main thing you need to work on are poses and spacing. Your spacing is a bit too fast and you can't really tell what's going on in some parts, try and work on cleaner movements.


It was a joint and we kept changing the base.

Re: [Riott] CnC please

PostPosted: Mon Sep 05, 2016 7:06 pm
by AnimationWizard
that run looks a bit silly in the tingy with the green demon man, it looks like a skip