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Re: [Riott] 3D

PostPosted: Fri Sep 23, 2016 4:59 pm
by matterkins
https://cdn.discordapp.com/attachments/ ... 28/3d1.gif
Bumpy Humpy like the bumping fuck I am.
I got bored so I made this in about 20-30 minutes. Most of it consisted of a dude in the middle but i messed something up so I ended up deleting him.

Re: [Riott] 3D

PostPosted: Fri Sep 23, 2016 5:36 pm
by Fuel
That looks pretty cool Riott, would be awesome to use in the middle of a fight :)

Re: [Riott] 3D

PostPosted: Sat Sep 24, 2016 5:11 am
by matterkins
Fuel wrote:That looks pretty cool Riott, would be awesome to use in the middle of a fight :)

Thanks, fuel. Means a lot coming from you! I was thinking of using this but I didn't think it would be good enough. It's my first time trying this. :D

Re: [Riott] 3D

PostPosted: Sat Sep 24, 2016 3:15 pm
by Fuel
Haha no problem, keep experimenting with it, work on the movement patterns and proportions and you will get some cool results. P.S. Your DDC entry is looking awesome so far, keep going! :D

Re: [Riott] 3D

PostPosted: Sun Sep 25, 2016 7:03 am
by matterkins
Thanks ^-^

Re: [Riott] 3D

PostPosted: Sun Sep 25, 2016 9:23 pm
by dilz9015
hmmm, those movement are toooo fast
and those rushed tribute acenes also so fast o~o
maybe you should practice to slow down A BIT the movements

Re: [Riott] 3D

PostPosted: Sun Oct 02, 2016 9:35 am
by matterkins
Image kick kick im getting worse

Re: [Riott] Worse and worse

PostPosted: Sun Oct 02, 2016 3:10 pm
by Outdated
slow the spacing down, it's too fast to see the poses and movements clearly. It needs more frames, and more fleshed out anticipation for the movements. Focus more on strong poses, and less on speed.

Re: [Riott] Worse and worse

PostPosted: Tue Oct 04, 2016 5:11 am
by danickname
I hope that you don't mind a little cnc from someone who's on a far lower level than you. Anywho, the animation is a little choppy, especially right before the "Finish It" sign hits. It also goes by a little too fast, and even though it looks neat, I think it could benefit from some stopping points whenever a hit is supposed to connect. That way, the poses would look more powerful and be way more hype inducing.
That aside, a little personal comment. If this is you during a slump, then I'm really excited to see how our battle turns out. I mean, I know it'll end with you taking that well-earned win, but I feel like the journey there'll be pretty dang beautiful, at least on your end.

Re: [Riott] Worse and worse

PostPosted: Mon Oct 17, 2016 4:43 pm
by matterkins
BUMP

Re: [Riott] Worse and worse

PostPosted: Mon Oct 17, 2016 11:33 pm
by Outdated
the hips look off, like they are posed to face the camera while he attacks to the side. I think the stance should be turned slightly towards the target; it would look more natural, and not like the guy is crab walking. Shoulders and stuff basically add another dimension of challenge when it comes to animation. Try to move around when you don't know a move, think how your shoulder turns and your hips and try to apply that to your animation. It's a lot harder to get used to shoulders and hips, which means you have to try just as hard to make them look right.

Re: [Riott] Worse and worse

PostPosted: Tue Oct 18, 2016 6:12 pm
by AnimationWizard
to choppy and quick, slow down all ur shit looks rushed

Re: [Riott] failed joint

PostPosted: Fri Oct 28, 2016 3:14 pm
by matterkins
woohoo bump

Re: [Riott] failed joint

PostPosted: Fri Oct 28, 2016 3:59 pm
by Jojishi
You might want to re-host that. It's giving me an error message.

Code: Select all
<Error>
    <Code>NoSuchKey</Code>
    <Message>The specified key does not exist.</Message>
</Error>

Re: [Riott] failed joint

PostPosted: Fri Oct 28, 2016 5:16 pm
by matterkins
Jojishi wrote:You might want to re-host that. It's giving me an error message.

Code: Select all
<Error>
    <Code>NoSuchKey</Code>
    <Message>The specified key does not exist.</Message>
</Error>


It's working just fine for me. I'll get new links
gif
piv