Breaking the rust with a semi-decent run cycle!
My old animations (Warning, lag)
ninja running thing :P
another run test
my first punch :D
Walking number two!
Moderator: Rank Team
Jojishi wrote:Pivot Walk Cycle
This one looks good for the most part. The arm movements look nice. On the other hand, the leg movements look off. You just kept the legs entirely straight the whole time. The back leg should bend up and the foot should come up off the ground.
This was better than the walk cycle in my opinion. The movement had a great sense of momentum to it and was entertaining to watch. However, with the part where the legs crossed over it felt like they weren't crossing over if that makes sense. The front leg should have a frame where the foot touches the ground before the foot is directly below his body.
His feet slide a lot, so work on keeping the feet in the same spot. The arms sort of just flail back which looks weird and he leans back way too much. The animation was a bit awkward. The way his foot came back down was choppy and looked like he just spun his leg around. It would look better if his leg bent after the kick, and then he placed it back down on the floor without it spinning around his body.
For your first time animating a punch it's actually very good. All the poses look good, and I liked that part at the end where his body moved back a bit. It had a good sense of momentum. It was just choppy.
Anyway, I think you're quite good but you can improve your spacing (movement from one frame to the next) a lot. There are some tutorials on spacing and easing which I think you might find useful.
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