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Re: Dante Alstons Thread .3.

PostPosted: Thu Jul 12, 2018 12:36 am
by EffectualHat
.paperv wrote:tbh that red vs black was good. except the thing after slowmotion, shoulda make it like this (after slowmotion |-|-|--|----|------| <-- that's better than what you did. you did it like this |-|-------------------|--------------------| now that's very sudden) it's just uhm don't read well. arc is on point, but the pose could use some work like moremorework. not that bad at all though. keep up!




Thanks, every ounce of Cnc is appreciated ;D

Re: Dante Alstons Thread .3.

PostPosted: Fri Jul 13, 2018 9:13 pm
by Sharpshooter
I love your heavy spacing and ragdollish movements, especially in the red v black animation. Those combos looked really good even though they were unrealistic, it seems to work with your style. It looks a lot more natural this way compared to your 'idk' animation which looks too forced and unnaturally smooth.

I suggest you continue experimenting with that heavier style and try creating less short animations.

Re: Dante Alstons Thread .3.

PostPosted: Sun Jul 22, 2018 11:23 am
by EffectualHat
Sharpshooter wrote:I love your heavy spacing and ragdollish movements, especially in the red v black animation. Those combos looked really good even though they were unrealistic, it seems to work with your style. It looks a lot more natural this way compared to your 'idk' animation which looks too forced and unnaturally smooth.

I suggest you continue experimenting with that heavier style and try creating less short animations.


Thanks!

Re: Dante Alstons Thread .3.

PostPosted: Mon Jul 23, 2018 1:35 pm
by EffectualHat
Heckin' update

Re: Dante Alstons Thread .3.

PostPosted: Tue Dec 18, 2018 11:27 pm
by marcos razor
very nice animation man