OLDER TURDS
Moderator: Rank Team
Sifter wrote:I think what's happened is that you've overcomplicated the motion which resulted in what shakiness we see above. Try to simplify your motion first, then build upon it by adding secondary action and things of such so you could that level of complexity you desire. On another note, your hits seem to lack any sort of anticipation which explains why they're so prompt and sudden. Consider a spring: Before it extends, it bends. By the same logic, the arm or leg needs to bend and go back before it extends and goes forward to strike. Another problem is the timing and spacing. The vertical axe kick, for example, had incorrect spacing which made it look like a pat on the ground instead of a kick.
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