Ayyy Lmao

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Ayyy Lmao

Postby Nexicorn » Tue Jun 07, 2016 10:32 am

NEWEST TURD OF AN ANIMATION I'VE CREATED

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OLDER TURDS
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Sword Swing eh (WHAT IS HE BOWING TO?)
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High Speed FX Test Image

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Simple ComboImage
Last edited by Nexicorn on Thu Nov 10, 2016 9:42 pm, edited 7 times in total.
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Re: Ayyy Lmao

Postby DostPs » Tue Jun 07, 2016 11:55 am

noob




















okno,ur good but its a bit shaky,keep doing combos like that :D
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Re: Ayyy Lmao

Postby Alexis » Tue Jun 07, 2016 12:31 pm

Pretty good Animation man, But uhh he moves in a very unnatural way. and i think the hits look powerless imo and kinda choppy. but yeah it has more movement compared to other animations ive seen. keep them up my friend. and also take my CnC as a grain of salt if a more experienced animator CnCs your animations.
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Don't Start.
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Re: Ayyy Lmao

Postby Blademaster » Tue Jun 07, 2016 7:09 pm

these old school poses hahaha, brilliant. Thanks for the nostalgica.

you got the decent poses down now you just have to fix up some of the spacing to get rid of shakyness and learn about flow ^^
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Re: Ayyy Lmao

Postby TθPS » Wed Jun 08, 2016 7:55 am

not bad, you should make the movement faster for combos i'm sux at combo the punches looked powerless because of the spacing i guess and learn about easing too.
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Re: Ayyy Lmao

Postby Nexicorn » Thu Jun 09, 2016 2:23 am

UPDATE
Thanks for the constructive criticism guys.

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I made a quick little...Thing messing around with speed/teleport and blood effects. I think it still lacks any oomf in the attacks. Still browsing animations and trying to learn how to fix that.
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This was just a test using effects and trying to pull off teleporting/high speed stuff. I've went into the tutorials section and started learning about easing and flow. Pivots a lot more complex than what I first thought :P.
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Re: Ayyy Lmao

Postby Nexicorn » Fri Jun 10, 2016 8:46 am

Don't mind me just updating with a new bad animation. Whew.

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I tried to experiment with easing. Not sure if it turned out so well but it seems smooth. Since the sword was made by me it's naturally bad.

I think I screwed up the actual transition from running into the sword swing though.

Edit: AYYY 4TH POST WOOOOOOOOOOOT! (cheesygrin
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Re: Ayyy Lmao

Postby Nexicorn » Mon Jun 27, 2016 6:38 am

Took a break. I'm back now. No new posts. RIP me.

Another animation, another combo.

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Re: Ayyy Lmao

Postby SIFTER » Mon Jun 27, 2016 1:30 pm

I think what's happened is that you've overcomplicated the motion which resulted in what shakiness we see above. Try to simplify your motion first, then build upon it by adding secondary action and things of such so you could that level of complexity you desire. On another note, your hits seem to lack any sort of anticipation which explains why they're so prompt and sudden. Consider a spring: Before it extends, it bends. By the same logic, the arm or leg needs to bend and go back before it extends and goes forward to strike. Another problem is the timing and spacing. The vertical axe kick, for example, had incorrect spacing which made it look like a pat on the ground instead of a kick.
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Re: Ayyy Lmao

Postby Nexicorn » Tue Jun 28, 2016 2:53 am

Sifter wrote:I think what's happened is that you've overcomplicated the motion which resulted in what shakiness we see above. Try to simplify your motion first, then build upon it by adding secondary action and things of such so you could that level of complexity you desire. On another note, your hits seem to lack any sort of anticipation which explains why they're so prompt and sudden. Consider a spring: Before it extends, it bends. By the same logic, the arm or leg needs to bend and go back before it extends and goes forward to strike. Another problem is the timing and spacing. The vertical axe kick, for example, had incorrect spacing which made it look like a pat on the ground instead of a kick.

Thanks for the CnC.

Yeah, I'm having problems with the actual like. "Power" in the hits and it makes them look weak, and sudden. I'll try out your bendy advice with the next thing I post. I'm reading tutorials n stuff to try and improve shakiness and spacing.
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Re: Ayyy Lmao

Postby Nexicorn » Wed Nov 09, 2016 7:38 pm

Computer was broken for a long time.

I'm back with a new animation, to get into the swing of things. Just a short one showing a double jump kick.

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CnC please.
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Re: Ayyy Lmao

Postby Nexicorn » Thu Nov 10, 2016 9:43 pm

Another thing. Tried to do a laser.

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I think it looks smoother.
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Re: Ayyy Lmao

Postby Youngster » Fri Nov 11, 2016 4:40 am

There's shakiness when he puts down his arms.
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"

Currently working on:Something
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