Nemesis Thread

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My Rank

Low Beginner
3
9%
Med Beginner
18
56%
High Beginner
11
34%
 
Total votes : 32

Re: Hi, which is my rank :D

Postby Nemesis-YT » Fri Aug 19, 2016 10:59 pm

UPDATE 19/08/2016
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Tue Aug 30, 2016 9:27 pm

Update 30/08/2016

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Re: Hi, which is my rank :D

Postby Awesomator » Wed Aug 31, 2016 3:37 am

It's very short but there's not a lot wrong with it. I think the back foot could have flicked back higher in the run though. Also Zoroak vs Lucario was great but since Zoruak is dark and Lucario is Fighting Steel Zoruak pretty much gets OHKOd in a battle.

I think the reactions and foot movement could have been more dynamic as well as the pose of the green guy in the combo, but the back and arm movements were great.

Edit: The DBZ run is High beg but without something longer it's hard to tell
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I sincerely apologise in advance for my name
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Re: Hi, which is my rank :D

Postby Setto » Wed Aug 31, 2016 11:04 am

The combo with the green and orange guy the orange guy doesn't have the greatest pose to make the punches look strong but overall not bad
DBZ run one was p cool
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Wed Aug 31, 2016 6:51 pm

thanks :3
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Sun Sep 18, 2016 11:34 pm

New animation:
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Sat Oct 01, 2016 8:21 pm

UPDATE 01/10/2016
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Re: Hi, which is my rank :D

Postby .paperv » Sat Oct 01, 2016 10:27 pm

All of your animation looks fantastic, but there's lack, stiff were included in every animation.
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Sat Oct 01, 2016 11:54 pm

Paperv wrote:All of your animation looks fantastic, but there's lack, stiff were included in every animation.


okay, I try not to leave so rigid sticks and thanks :D
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Mon Oct 24, 2016 7:53 pm

UPDATE 24/10/2016
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Re: Hi, which is my rank :D

Postby Silver » Mon Oct 31, 2016 5:39 pm

Nemesis-YT wrote:UPDATE 01/10/2016
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Can you give me these stks
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Re: Hi, which is my rank :D

Postby Jojishi » Mon Oct 31, 2016 9:03 pm

Silver wrote:Can you give me these stks

Hey Silver, to make a request it's better to message Nemesis using the "PM" button under his post count and join date. In the future, please try to comment on the animations (even if it's just a few words) because you were a bit off-topic. The rules are here.

Nemesis-YT, I think your animations (especially the DBZ ones) are looking awesome. You've got some nice full-bodies and effects. The movements look believable, powerful and are smoothly spaced and eased well. I think you're High Beginner right now, because even though your movements look good you've only showed fast paced attack moves. If you demonstrate other movements, as well as some slower movements you'll most likely be on your way to Intermediate.
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Wed Nov 02, 2016 2:19 pm

Silver wrote:
Nemesis-YT wrote:UPDATE 01/10/2016
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Can you give me these stks


I can not, unfortunately, because they are a friend.

To JOJISHI, well, thanks for your comment, lately I'm practicing and softer and realistic movements so to speak, as I said earlier mind, thanks :D and keep practicing.
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Re: Hi, which is my rank :D

Postby Nemesis-YT » Mon Nov 14, 2016 10:36 pm

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Re: Hi, which is my rank :D

Postby Jojishi » Tue Nov 15, 2016 3:08 pm

Combo
Looks pretty good. However, after the first kick when the stick-figure lands looks awkward. The origin (orange node) of the stick-figure is off balance, since it should line up to be between the feet. Either he should land with the origin in the centre, or because he's off balance he takes another step forward to balance himself out. The pose feels awkward when he's punching and doesn't take a step forward. Everything else looks good.

wraybies made a pose tutorial I think you may find helpful.

Vegito vs Zamasu
Everything about this is fantastic. The background, effects, full-bodies, 3D and especially the fighting. I can't spot any flaw with this one, except for when Zamasu fell forward on the ground in a crouched position (inside the mountain). When he put his hands on the ground, his upper body's movement could have continued for a few more frames and had more easing to it, just to feel less stiff in the upper body. Everything else is amazing though (maybe even close to Intermediate :p), so all I can say is that I'd love to see more. :)
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