.:| Herricane's Thread |:. UPDATED 16th October

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Re: .:| Herricane's Thread |:.

Postby matterkins » Wed Sep 28, 2016 12:49 pm

Don't keep stop and go in your style. I haven't seen anyone get past beginner with it.
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Re: .:| Herricane's Thread |:.

Postby Setto » Wed Sep 28, 2016 10:25 pm

Although they werent the focus the movements you couldve made a lot better. As far as effects go, they're not bad. Animating wind was always kinda difficult to me
ShadowLith: 450 frames
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Re: .:| Herricane's Thread |:.

Postby AnimationWizard » Thu Sep 29, 2016 6:16 pm

i look forward to seeing you post more on here!
i think your movements are a bit stiff, not when they are moving but just after the main contact they start becoming stiff imo.the effects are great again imo but the earth one looked lazy, i suggest adding little rocks or pebbles erupting from the bottom after the rock appears, and maybe some detail in the rock but that may not have been the main point so keep going fam
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Re: .:| Herricane's Thread |:.

Postby herricane45 » Fri Sep 30, 2016 6:02 pm

Update

.:Fencing:.
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I think this is better flowed, maybe a bit stiff like not enough movement withing the chest and waist area.
I know the pose kinda looks weird but i took a quick glance at some fencing positions and this was one of them.
Also, thanks for everyonde giving me CC and suggestions on how to improve!
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Re: .:| Herricane's Thread |:.

Postby herricane45 » Wed Oct 05, 2016 3:50 pm

Update/Bump

.:WIP:.
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Was just messing around for some hours and dont now how to continue.
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Re: .:| Herricane's Thread |:. UPDATED 5th October

Postby herricane45 » Fri Oct 07, 2016 5:24 pm

UPDATE/2nd Bump...

.:3D Football Kick:.
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Inspired by a goal that happened in the Euro 2016.
Try to guess by who.

Spoiler:
Payet


And just for the giggles :

Spoiler:
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Re: .:| Herricane's Thread |:. UPDATED 7th October

Postby HectorAndres » Fri Oct 07, 2016 11:48 pm

do more, your anims are cool
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Re: .:| Herricane's Thread |:. UPDATED 7th October

Postby Valkyn » Mon Oct 10, 2016 5:27 pm

Nice 3D attempt, dude.
The only things I see is the arms look a bit shaky, the kick is a bit too snappy in relation to the pace of the animation, and the spacing on the ball could be better: have it start with more space in between and then ease it out.
"No u." ~Aristotle

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Re: .:| Herricane's Thread |:. UPDATED 7th October

Postby FireBind » Wed Oct 12, 2016 2:23 pm

that 3D Football animation looks almost like movements from some Move-capturing engine, great job! :-) (thumbsup
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Re: .:| Herricane's Thread |:. UPDATED 13th October

Postby herricane45 » Thu Oct 13, 2016 4:45 pm

Update
.:Random Combo:.
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Re: .:| Herricane's Thread |:. UPDATED 13th October

Postby herricane45 » Fri Oct 14, 2016 4:42 pm

UPDATE/Bump


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Still stop and go-ish...
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Re: .:| Herricane's Thread |:. UPDATED 13th October

Postby Outdated » Fri Oct 14, 2016 5:13 pm

yeah they're still kind of stop and go. Try and work more on anticipation and spacing, your attacks lack power. The one with the the fire effect has unnecessary trails imo. I think it would be better if you were to reserve trails for attacks where you want to use fast paced spacing to create a powerful attack. Not all moves look good with trails, sometimes you have to add a trail and see if you think it looks right, sometimes it doesn't always fit.
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


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Re: .:| Herricane's Thread |:. UPDATED 16th October

Postby herricane45 » Sun Oct 16, 2016 4:05 pm

Update

And another 1

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Re: .:| Herricane's Thread |:. UPDATED 16th October

Postby Fleance » Fri Oct 28, 2016 8:47 pm

Nice animations, I'd say your biggest problems are (in this order) poses, foot placement, power, story. I added story and power because your punches all seem weak and not very interesting to look at just normal combos. And there is no story to any of the animations just combos but that is probably because you are wanted go get everything else perfect before you start making a story out of it. Allin all great job keep it up.
(just in case you wanted it I'd put you as high beginner)
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DDC13(14?) - 198 / 1000+ Frames
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