RUSTY boiiiiii

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Moderator: Rank Team

What rank am I?

Low Beginner
4
13%
Medium Beginner
16
50%
High Beginner
2
6%
Screw those ranks. Go eat a carrot.
10
31%
 
Total votes : 32

RUSTY boiiiiii

Postby Clever » Sat Oct 29, 2016 12:35 pm

Influenced by myself. Was mentored by Blademaster but I'm a lazy fuck so I'm still here at beginner section. It's pretty comfy here tho.
Newest to Oldest.

Latest

Back
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Practice#2
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Practice #1 (2017)
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Shit Animation
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Practice
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I am so inactive and rusty
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fix but fucked up the landing
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New combo weeee
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Another combo
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Water Practice
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Edit:
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Other version:
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First time with a staff
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Please staph me with the combos
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Fight me, Elixir
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Multiple characters attacking a single character shit
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Fighting Practice
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Middle Fing
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Just stretching thingy.
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Can't finish it as always
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Another fighting animation (shaky)
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Fail
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Practice #2
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Influenced by Flame
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Practicing
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Punch, Kick Practice #1
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Running (Base tryout)
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Run Loop
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Fight (First attempt with 3d punch)
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Practice
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After CnC
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Practice: Combo
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Practice: Double framing and snappy attacks. (Krusty's base)
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Practicing my running animation
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Get rekt!
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Epic Lip sync
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City Skyline (fail)
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Attack
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Sword Test
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Practice
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Last edited by Clever on Mon Oct 16, 2017 10:43 pm, edited 125 times in total.
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"Thus yet another Firecracker wannabe is born."

Currently working on: DDCXIII
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Re: Rank me please.

Postby Fleance » Sat Oct 29, 2016 3:19 pm

Low beginner
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DDC13(14?) - 198 / 1000+ Frames
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Re: Rank me please.

Postby AnimationWizard » Sat Oct 29, 2016 5:07 pm

low beginner, slow down a little bit, add more frames for detail so that the guys dont snap all over the place, but dont make it so slow that they are constantly in the matrix, that should set you on the right course
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Re: Rank me please.

Postby Clever » Sat Oct 29, 2016 10:31 pm

Damn. Every time i export it, it plays so fast.
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Re: Rank me please.

Postby Raymond » Sun Oct 30, 2016 7:48 pm

PivotYoungster wrote:Damn. Every time i export it, it plays so fast.

I usually click the down arrow next to the fps 3 times before exporting the animation. That should fix it.
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Jojishi » Tue Nov 01, 2016 7:36 pm

I noticed you updated your post PivotYoungster, but you only edited it. If you want people to see that it's been updated, you have to also make a new post saying "Update" or whatever you want to say. Doing this will bump your thread to the top.

Running loop has good flow and the arm re-sizing looks nice.

Little jump needs more easing. When the stick-figure anticipates the jump by bending down, he stops very suddenly which doesn't look good. When he lands, again it comes to a sudden stop which makes it look stiff and unbelievable. If you apply easing in these areas so that it doesn't stop abruptly, it will look better. Easing is the slowing down and speeding up of movement over a series of frames.

Punching looks good but it's short so it's hard to give much advice on. It all looks good to me though.

Little combo has shaky movements, most obvious in the part where he does his final kick, puts his foot back down and stands up. Shakiness happens when you don't space consistently over the frames. Spacing is the amount of movement from the previous frame to the current frame.

("|" = frame, "-" = spacing amount)
Shaky:
|-|---------|--|------------|-|------------|---|-----------------------|-------|-|

Smooth:
|-|---|--------|--------------|------------------|-----------------|--------|---|-|

Can you see how the spacing in the shaky example is very small one frame, very large the next, then very small again? Whereas with the smooth example, the spacing doesn't change erratically frame to frame. Instead it is consistently the same speed, or if it changes speed it happens gradually over multiple frames.

So I think if you just pay attention to your spacing and your easing you'll improve a lot. Right now I think you have potential, and some of the animations actually look good, like the run loop and punching animation.

There is Mitch's tutorial which might help a lot as well.
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Massive Legend » Tue Nov 01, 2016 7:37 pm

it's a pet peeve of mine, please make the order of your thread newest to oldest
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Clever » Wed Nov 02, 2016 7:04 pm

Elixir wrote:it's a pet peeve of mine, please make the order of your thread newest to oldest


Updated.
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Re: PivotYoungster's Thread (Please check, need help.)

Postby .Mono. » Thu Nov 03, 2016 7:41 am

The spacing on those kicks is fucking sweet. Very fast paced animating style, but not bad. Most important thing for you to work on right now is shakyness (as explained by Joji). I guess you could say you have a quite realistic style with very stiff limbs. You can keep animating that way, its not necessarily wrong, but I don't like it too much personally.
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Leo » Thu Nov 03, 2016 8:46 am

I don't know why it's so shaky from the start .Good punches and kicks, but the reaction is kinda weak too.
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Clever » Thu Nov 03, 2016 9:09 am

Leo wrote:I don't know why it's so shaky from the start .Good punches and kicks, but the reaction is kinda weak too.


A failed camera shake effect lmao (cheesygrin. I need to work on my reactions too, I don't know how to do it. I can only animate an attacking stickman.

.Mono. wrote:The spacing on those kicks is fucking sweet. Very fast paced animating style, but not bad. Most important thing for you to work on right now is shakyness (as explained by Joji). I guess you could say you have a quite realistic style with very stiff limbs. You can keep animating that way, its not necessarily wrong, but I don't like it too much personally.


Thank you.
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Re: PivotYoungster's Thread (Please check, need help.)

Postby andyzeke » Fri Nov 04, 2016 3:23 pm

Pretty sweet animations bro, just follow Joji's advice and you're on track. Cant wait to see more from you :D
RAINBOW!!!! Hehe

Man Vs. Giant: Frame: 198 / ???
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Re: PivotYoungster's Thread (Please check, need help.)

Postby MrDaril » Sat Nov 05, 2016 6:22 am

Looking good for now.
There is nothing special happening in your newest anim yet so I will give my thoughts on some of your other animations.

for that combo animation, I think it could have been nice to look at if there were no tremors since there is no one he is actually hitting and showing power off with pure movements works better for combo tests and stuff in my opinion.

For that backflip animation, the flip is decent but I feel like if there were more realistic physics applied that he would fall on his back or neck.

This is not CnC so it's kinda vague, these are just my thoughts.
I think your stuff is looking good for now, with those combos and such I look forward to see you get better at combat Cuz those kicks are looking good.
My Thread
Currently cooking up a joint with Ange(Alexis/Unus)
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Clever » Sat Nov 05, 2016 10:05 am

New update!!!
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Re: PivotYoungster's Thread (Please check, need help.)

Postby Clever » Mon Nov 07, 2016 9:55 am

Can I bump this one?

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