PivotYoungster's Thread

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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby ZucchiniJuice » Thu Nov 17, 2016 3:22 am

You're suprisingly getting better pretty fast. Try easing and flowing certain poses in before the next punch/kick or certain action. Like, more weight shifting. Basically im saying you should try adding more anticipation in before each action.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby Youngster » Thu Nov 17, 2016 3:43 am

Secretname911 wrote:You're suprisingly getting better pretty fast. Try easing and flowing certain poses in before the next punch/kick or certain action. Like, more weight shifting. Basically im saying you should try adding more anticipation in before each action.


Thank you for the cc. Will do next time.
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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby MrMushroom » Fri Nov 18, 2016 4:10 am

Combo animation is so good. Reaction of purple stkman isnt the best but these punches and kicks are cool. So strong and fast. I like it. Keep it up!
I am growing in the forest :P

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DDC13 - 190/300 frames
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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby Youngster » Fri Nov 18, 2016 5:00 am

MrMushroom wrote:Combo animation is so good. Reaction of purple stkman isnt the best but these punches and kicks are cool. So strong and fast. I like it. Keep it up!


Focused on the attacking stickman, I always forgot about the reactions. Guess I'm too lazy lol. Anyways, thanks.
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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby Youngster » Sat Nov 19, 2016 2:33 am

New animation. Image
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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby KYROK » Sun Nov 20, 2016 12:23 am

The flips dood
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It's not fair, I found love, It made me say that get back
You'll never see daylight, If I'm not strong, it just might -Butterfly Boucher
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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

Postby Youngster » Sun Nov 20, 2016 10:38 am

Bump. New animation.
Spoiler:
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Spoiler:
Work in Progress
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Re: PivotYoungster's Thread

Postby Youngster » Mon Nov 21, 2016 10:46 am

Up up and away!
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Re: PivotYoungster's Thread

Postby MrZenox » Mon Nov 21, 2016 10:53 am

The "get rekt" is pretty good, nice slow motion and caméra effect
you progress (thumbsup
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Re: PivotYoungster's Thread

Postby Youngster » Tue Nov 22, 2016 10:41 am

Thank you.
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New animation. Just practice running. Will bump this.
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Re: PivotYoungster's Thread

Postby Im3000 » Tue Nov 22, 2016 4:30 pm

In your fighting animations, they lack flow in some parts, and other parts are un-eased which makes some of them come out choppy. But good job on the runs!
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Re: PivotYoungster's Thread

Postby Youngster » Wed Nov 23, 2016 7:41 am

Bump: Update.
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Re: PivotYoungster's Thread

Postby MrDaril » Wed Nov 23, 2016 11:33 am

It's WAAY too snappy.
I know for snappy combos and such you use heavy spacing but it will look better if you ease it a little and use the heavy spacing properly.
My Thread
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Re: PivotYoungster's Thread

Postby Youngster » Wed Nov 23, 2016 11:45 pm

New animation.
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Re: PivotYoungster's Thread

Postby Hypo » Thu Nov 24, 2016 12:23 am

Yo!
This new combo is way better than the previous, but it's still a tad snappy. Have you tried adding like, just 2 more frames easing out of each move? Maybe even try by editing this newest animation of yours, just to see if it makes stuff look a bit more flowy.
Anyways, good work~ Keep it up
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