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Re: ATTACK!

PostPosted: Tue Mar 07, 2017 2:21 am
by h0rseradish
I really like your stuff so far! The stickmen in your animations have some nice, dynamic moves and brutal strikes, the impact of which is particularly apparent on that 'few stickmen vs another stickman' (paraphrased) animation. There is occasional choppiness in some of their movements, which is notable around the ending sequences of some of your animations, but you most probably know that, seeing your attempts at correction. I like your style!

Also, I think it's good that you're figuring out different things, such as the water splash thingy. It might not be pretty yet, but with a few more attempts you might make it nicely! Fingers crossed!

Re: ATTACK!

PostPosted: Tue Mar 07, 2017 9:17 pm
by Valkyn
Wow, that's a HUGE improvement there. Only thing I would point out is the the foot placement when he lands. Other than that, it's fluid and crisp with nice movement and poses. Very impressive.

Re: ATTACK!

PostPosted: Wed Mar 08, 2017 8:45 pm
by Youngster
Thanks for the comments, guys. Bump.

Re: RUSTY boiiiiii

PostPosted: Mon Oct 16, 2017 3:06 am
by Youngster
BUMP MOTHAFCKZACSASCASCAS

Re: RUSTY boiiiiii

PostPosted: Mon Oct 16, 2017 11:52 pm
by Mage
your shit's lookin p good fam, keep up the good work. no cnc here, but damn i love the way you animate
hoo hah
mage out

Re: RUSTY boiiiiii

PostPosted: Tue Oct 17, 2017 1:11 am
by FrozenSoulHD
Good animations!
2 problems I see straight away is shakiness and foot placement, which are easy things that can be fixed to improve the animation.
Hope this helped :)

Re: PivotYoungster's Thread

PostPosted: Sat Oct 21, 2017 12:54 am
by Youngster
BOOOOOST

Re: PivotYoungster's Thread

PostPosted: Mon Oct 23, 2017 8:53 pm
by Heklami
man dude you are on a right track.Listen now, '' failed camera shake effect lmao (cheesygrin. I need to work on my reactions too, I don't know how to do it. I can only animate an attacking stickman.'' I have a same problem but I just discovered that when you play a fight game and copy the exact same moves on a game to your animation then hey you got both an attacker and a defender.A lot of time when you go against a computer and the level increases you will end up defending your self coz the attacker is attacking hard so now you learnt how to defend or atleast learnt how to barely defend.On a beginning level it will be easy as you will be attacking.

So in summary I say download and play a fight game while noting poses and moves from that game.☺️

Re: PivotYoungster's Thread

PostPosted: Mon Oct 23, 2017 9:21 pm
by Youngster
Heklami wrote:man dude you are on a right track.Listen now, '' failed camera shake effect lmao (cheesygrin. I need to work on my reactions too, I don't know how to do it. I can only animate an attacking stickman.'' I have a same problem but I just discovered that when you play a fight game and copy the exact same moves on a game to your animation then hey you got both an attacker and a defender.A lot of time when you go against a computer and the level increases you will end up defending your self coz the attacker is attacking hard so now you learnt how to defend or atleast learnt how to barely defend.On a beginning level it will be easy as you will be attacking.

So in summary I say download and play a fight game while noting poses and moves from that game.☺️


Thanks but that post was last year.

Re: PivotYoungster's Thread

PostPosted: Tue Oct 24, 2017 7:39 am
by Youngster
BUMP

Re: PivotYoungster's Thread

PostPosted: Sun Oct 29, 2017 11:19 pm
by Youngster
NOTICE ME FOR FUCK's SAKE

Re: PivotYoungster's Thread

PostPosted: Tue Oct 31, 2017 2:41 am
by Vito
Floating Feet:
The movement in it looks good overall, but could use more anticipation than that one. It looks so sudden and kinda confusing. Also that pose when he's spinning the sword after the first splash looks weak and cons, I believe there's a lot better pose than that and it such an easy fix. You can reference it from the internet or you can take a picture of you pose-ing there's a lot source you know. And exaggerate more to give more feel to it. Otherwise it's good it the terms of easing. 7/10

Combo:
It's so stiff and snappy, I don't mind if you shake the camera to show the power in it. It looks good I think, it has such a power and the reaction is ok. Only sometimes it looks shaky, look at the ending the head is leading the move to the left and then suddenly he move to the right and then you give it a slightly left to it, the 3D could be a lot better if you don't rush it just to upload it to the internet, work patiently 3D is hard if it's your first attempt, but if that's in purpose then it's not a problem. Honestly it looks wonky when it comes to 3D, the reaction is a backflip look-alike I guess, so apparently 3D is just a different view from the 2D in pivot, you can animate the 2D view first and then use it as a reference to animate a 3D in it. The concept looks cool actually, it's just a little bit lack of some aspect I wrote above. 7.5/10

To be honest, I can't really give critic so all I wrote above is just my opinion to your animation hehe. So, sorry if there's something wrong. Keep it up man! You're getting better.

Re: PivotYoungster's Thread

PostPosted: Tue Oct 31, 2017 10:26 pm
by Youngster
.paperv wrote:Floating Feet:
The movement in it looks good overall, but could use more anticipation than that one. It looks so sudden and kinda confusing. Also that pose when he's spinning the sword after the first splash looks weak and cons, I believe there's a lot better pose than that and it such an easy fix. You can reference it from the internet or you can take a picture of you pose-ing there's a lot source you know. And exaggerate more to give more feel to it. Otherwise it's good it the terms of easing. 7/10

Combo:
It's so stiff and snappy, I don't mind if you shake the camera to show the power in it. It looks good I think, it has such a power and the reaction is ok. Only sometimes it looks shaky, look at the ending the head is leading the move to the left and then suddenly he move to the right and then you give it a slightly left to it, the 3D could be a lot better if you don't rush it just to upload it to the internet, work patiently 3D is hard if it's your first attempt, but if that's in purpose then it's not a problem. Honestly it looks wonky when it comes to 3D, the reaction is a backflip look-alike I guess, so apparently 3D is just a different view from the 2D in pivot, you can animate the 2D view first and then use it as a reference to animate a 3D in it. The concept looks cool actually, it's just a little bit lack of some aspect I wrote above. 7.5/10

To be honest, I can't really give critic so all I wrote above is just my opinion to your animation hehe. So, sorry if there's something wrong. Keep it up man! You're getting better.


Thanks for the comment

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Update: Image

Re: PivotYoungster's Thread

PostPosted: Tue Oct 31, 2017 10:39 pm
by Jack
reaction to the first kick is pretty weak, but overall it's nice, if a little choppy.

Re: PivotYoungster's Thread

PostPosted: Wed Nov 08, 2017 10:17 pm
by Youngster
Image BUMPdate