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FireBind Thread (LAST UPDATE: 6.5.2017)

PostPosted: Sun Nov 06, 2016 5:35 am
by FireBind
Hello guys, so, i finally made thread from my practice animations, i dont have mutch animations yet, but they will be added soon, thanks for you oponion :-) Some animations have too mutch big resolution size, so i add just links to imgur.com :-) (And yeah, sorry for my english)

Shadow Test (Link only)
Spoiler:


Assassin (Running and sliding) (OLD)
Spoiler:
Image


Assassin (Running)
Spoiler:
Image


Running 2
Spoiler:
Image[/img]




K.O. Kick
Spoiler:
Image


Jump into a weird ICE (WILL BE UPDATED)
Spoiler:
Image


Angry walking
Spoiler:
Image


Spacing test
Spoiler:
Image


Fight Ready
Spoiler:
Image


Jump into a SNOW (ICE REMAKE)
Spoiler:
Image


Walking test (slightly stiff)

Spoiler:
Image

Re: FireBind Thread

PostPosted: Sun Nov 06, 2016 6:48 am
by Youngster
It's alright. Just need easing. I love that camera zoom thing in your K.O kick.

Re: FireBind Thread

PostPosted: Sun Nov 06, 2016 7:00 am
by Will
Hey, man, nice start. I think overall you have fairly good spacing and understanding of momentum, your animations suffer a lot from the characters being very stiff. For example in the Running and Sliding animation, the whole stick tilts backwards for the jump and slide, but really someone would keep their head and upper body level and looking forward rather than up.

I made a little animation here, see how his back bends to keep him looking forward?
Image

Get the .piv here.

Re: FireBind Thread

PostPosted: Sun Nov 06, 2016 7:17 am
by FireBind
Yeah i see, thanks for tips guys :-). Better than miraculous ladybug? :D

Re: FireBind Thread

PostPosted: Sun Nov 06, 2016 8:18 am
by Youngster
You should check Mitch's tutorial.

Re: FireBind Thread

PostPosted: Sun Nov 06, 2016 8:25 am
by FireBind
Yeah, that is a problem, i dont understand some important word in theese tutorials, english is my second language :/ My first language is a czech

Re: FireBind Thread

PostPosted: Sun Nov 06, 2016 8:28 am
by Youngster
Oh, you can hit me up if you have a hard time understanding particular words. Though, I'm not a native English speaker but I'll promise I will help you.

Re: FireBind Thread (LAST UPDATE-16.11 2016)

PostPosted: Thu Nov 24, 2016 1:18 pm
by MrMushroom
Last one is very short to comment but u can add shadow to chairs imo.

Animation with Assassin isn't bad but poses in run aren't good. Legs are sliding on the ground.

Re: FireBind Thread (UPDATED!! 10.12.2016)

PostPosted: Sat Dec 10, 2016 12:31 pm
by FireBind
*UPDATED

Re: FireBind Thread (UPDATED!! 10.12.2016)

PostPosted: Sat Dec 10, 2016 4:29 pm
by Ussay
Hey FireBind, good animations, I noticed that even though you got a spacing test, your not applying it to your animations. Try that and some nice, tasty and patience-packed easing and you'll notice a difference in your next projects. Try, as some might have already said, checking on the tutorials section to get the basics down, keep practicing, bro, that's all it takes.
And about that shadow test, well, background and ambience look good and you feel what you intended to demonstrate in the animation, I really liked the fact that you paid attention on the angles each shadow moves. But still, if you moved them a little further than that then we would see another stick flying in the wall, remember the shadows come from the lack of light, so those shadows need be generated from the points the sticks are blocking the light.
Still it's nice to see you're trying things like this! Keep it up, bro! :D

Re: FireBind Thread (UPDATED!! 10.12.2016)

PostPosted: Sat Dec 10, 2016 4:54 pm
by FireBind
Ussay wrote:Hey FireBind, good animations, I noticed that even though you got a spacing test, your not applying it to your animations. Try that and some nice, tasty and patience-packed easing and you'll notice a difference in your next projects. Try, as some might have already said, checking on the tutorials section to get the basics down, keep practicing, bro, that's all it takes.
And about that shadow test, well, background and ambience look good and you feel what you intended to demonstrate in the animation, I really liked the fact that you paid attention on the angles each shadow moves. But still, if you moved them a little further than that then we would see another stick flying in the wall, remember the shadows come from the lack of light, so those shadows need be generated from the points the sticks are blocking the light.
Still it's nice to see you're trying things like this! Keep it up, bro! :D



Thank you!, i will remake that shadow test scene and also Jump into Ice, i did make it before i learn something more about spacing.

Re: FireBind Thread (UPDATED!! 19.12.2016)

PostPosted: Mon Dec 19, 2016 3:04 am
by FireBind
JUMP TO ICE REMAKED TO JUMP TO THE SNOW

Re: FireBind Thread (UPDATED!! 19.12.2016)

PostPosted: Mon Dec 19, 2016 3:05 am
by FireBind
Walking 2

Spoiler:
[url]Image[/url]

Re: FireBind Thread (UPDATED!! 19.12.2016)

PostPosted: Mon Dec 19, 2016 3:33 am
by Cavolia
You understand movements well enough. I think if you tried to increase your framerate a bit. (adding a couple extra frames to walkcycle for example) you'd see yourself improve because you'll be forced to make more decisions when it comes to timing and poses.
The jumping in ice thing is something I've never seen before, it's always nice to see something new. You should ask yourself what stage that ice is in. From how it looks now only very recently frozen. Very soft and snowy surface. Was that your intention?

Re: FireBind Thread (UPDATED!! 19.12.2016)

PostPosted: Mon Dec 19, 2016 3:44 am
by FireBind
Cavolia wrote:You understand movements well enough. I think if you tried to increase your framerate a bit. (adding a couple extra frames to walkcycle for example) you'd see yourself improve because you'll be forced to make more decisions when it comes to timing and poses.
The jumping in ice thing is something I've never seen before, it's always nice to see something new. You should ask yourself what stage that ice is in. From how it looks now only very recently frozen. Very soft and snowy surface. Was that your intention?



Yes it was, (ice was in the stage when nobody can not skate on it) I just got that idea from fails videos :D. But i did remake it to the snow, (Now i see, i could add a "hill" of the snow where he jumps, so it had better sense)