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xen-sama's thread an animation that's over 700 frames :o

PostPosted: Wed Nov 23, 2016 10:28 pm
by xenderanimations
after like a few months right? i finally update my thread and i have something to show for
also i do read the comments and ty for those that commented
welcome to xen's thread the animations are newest to oldest

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Re: xen-sama's sexy thread

PostPosted: Thu Nov 24, 2016 1:23 am
by Youngster
You have camera works and effects. I think you're very good, dood. Make it longer plsssss.

Re: xen-sama's sexy thread

PostPosted: Thu Nov 24, 2016 6:37 am
by TθPS
those animations are cool, it would be better if you try to make it longer.

Re: xen-sama's sexy thread

PostPosted: Sat Nov 26, 2016 5:04 pm
by Jojishi
Wow I'm very impressed! Nice camera angles, action and effects. Only things that could be improved would be to make it slightly less stop and go (just minor tweaking so it flows a little more) and poses in places. When the red guy brought his sword down at the end, it was awkward there and the back leg looked a little stiff. Otherwise, great animations.

Here's a pose tutorial by wraybies.

Re: xen-sama's thread :run loop:

PostPosted: Mon Jan 30, 2017 6:57 pm
by Jojishi
Nice new animations xender. :) When you update next time, please make a new post saying update otherwise your thread won't get seen. Making a new post bumps a topic to the top of the section it's in.

The animations look borderline Intermediate (very close to Inters). You balance easing and flow very well in your animations, but sometimes a few hiccups hold you back.

5th animation (the run loop), the front leg pops out which looks unnatural, so keeping the spacing consistent here instead of a sudden increase will help it look nicer. 4th animation demonstrates a fantastic balance of easing and flow and the legs don't pop out, so very nice! 2nd and 3rd animations look brilliant, although 3rd may have looked nicer with more frames of movement and less double framing. 1st is excellent and bouncy, although the starting pose was a bit awkward. It could look less awkward if the origin lined up in the centre of the feet instead of to the left.

Everything else is so good though. If you keep at it I can see you getting moved up in the future. :D

Re: xen-sama's thread an animation that's over 700 frames :o

PostPosted: Mon Apr 10, 2017 5:22 pm
by xenderanimations
is this how i bump a thread?

Re: xen-sama's thread an animation that's over 700 frames :o

PostPosted: Fri Apr 28, 2017 5:25 am
by NultimateZ
lol nice, the voidz tryout was lit. the part where jolt "stretches his back" or "tries to jump out? (cuz gravity manipulation) was kinda weird