UltraNightmare's Animation Thread

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UltraNightmare's Animation Thread

Postby UltraNightmare » Mon Jan 02, 2017 5:20 am

This is how you do this, right?
Have an animation: the quintessential, obligatory run animation. Yes, yes, I know you've seen better from many others.
Animated in an inordinately disproportionate duration of time. Hopefully it gets easier.

Image
Updated:
Spoiler:
Image
Last edited by UltraNightmare on Wed Jan 04, 2017 12:12 am, edited 2 times in total.
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Re: UltraNightmare's Animation Thread

Postby ZucchiniJuice » Mon Jan 02, 2017 7:16 pm

Pretty smooth homeboy, although I would refrain from moving the head so much like that. The head more or less is one of the few joints that you don't really need to move more than a couple pixels or none at all. Theres a couple things in the animation where it could be more flowy, such as the leg that swings back can get more of that, lift-off feeling, but overall very nice and smooth.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: UltraNightmare's Animation Thread

Postby elixir » Mon Jan 02, 2017 9:07 pm

pretty clean run, i would make the back leg go back more because a lot of times when people run it will go all the way back and yeah the head moves too much
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Re: UltraNightmare's Animation Thread

Postby MrMushroom » Tue Jan 03, 2017 12:04 pm

Very good animation. I love these smooth movements. Loop is rly good.Great job, Keep it up!
I am growing in the forest :P

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DDC13 - 190/300 frames
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Re: UltraNightmare's Animation Thread

Postby Echo » Tue Jan 03, 2017 6:06 pm

Looks really good and smooth but I don't like how his back leg doesn't go back more, it looks weird. Other leg should stretch fully as it's hitting the ground but other than that legs and arms are fine. The head looks weird because it moves too much while the torso almost doesn't at all to fix the issue either move his head less or move his torso more, pretty sure you know how to do that while still making it look good.
Good luck !
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: UltraNightmare's Animation Thread

Postby UltraNightmare » Wed Jan 04, 2017 12:00 am

Run updated:
Spoiler:
Image

Attempted to fix head, correct front leg, and add more back leg kick.
Painful walking animation in the works.
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Re: UltraNightmare's Animation Thread

Postby elixir » Wed Jan 04, 2017 1:20 am

i would still make the back leg go a bit farther back, this looks better though
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Re: UltraNightmare's Animation Thread

Postby MrMushroom » Wed Jan 04, 2017 9:53 am

Still i dont like head move. Stop&Go soo much. but this animation looks better
I am growing in the forest :P

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Re: UltraNightmare's Animation Thread

Postby Extra » Wed Jan 04, 2017 12:53 pm

Head moving isn't fluid enough for my taste, rest is fine to be honest.
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