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UltraNightmare's Animation Thread

PostPosted: Mon Jan 02, 2017 5:20 am
by UltraNightmare
This is how you do this, right?
Have an animation: the quintessential, obligatory run animation. Yes, yes, I know you've seen better from many others.
Animated in an inordinately disproportionate duration of time. Hopefully it gets easier.

Image
Updated:
Spoiler:
Image

Re: UltraNightmare's Animation Thread

PostPosted: Mon Jan 02, 2017 7:16 pm
by ZucchiniJuice
Pretty smooth homeboy, although I would refrain from moving the head so much like that. The head more or less is one of the few joints that you don't really need to move more than a couple pixels or none at all. Theres a couple things in the animation where it could be more flowy, such as the leg that swings back can get more of that, lift-off feeling, but overall very nice and smooth.

Re: UltraNightmare's Animation Thread

PostPosted: Mon Jan 02, 2017 9:07 pm
by elixir
pretty clean run, i would make the back leg go back more because a lot of times when people run it will go all the way back and yeah the head moves too much

Re: UltraNightmare's Animation Thread

PostPosted: Tue Jan 03, 2017 12:04 pm
by MrMushroom
Very good animation. I love these smooth movements. Loop is rly good.Great job, Keep it up!

Re: UltraNightmare's Animation Thread

PostPosted: Tue Jan 03, 2017 6:06 pm
by Echo
Looks really good and smooth but I don't like how his back leg doesn't go back more, it looks weird. Other leg should stretch fully as it's hitting the ground but other than that legs and arms are fine. The head looks weird because it moves too much while the torso almost doesn't at all to fix the issue either move his head less or move his torso more, pretty sure you know how to do that while still making it look good.
Good luck !

Re: UltraNightmare's Animation Thread

PostPosted: Wed Jan 04, 2017 12:00 am
by UltraNightmare
Run updated:
Spoiler:
Image

Attempted to fix head, correct front leg, and add more back leg kick.
Painful walking animation in the works.

Re: UltraNightmare's Animation Thread

PostPosted: Wed Jan 04, 2017 1:20 am
by elixir
i would still make the back leg go a bit farther back, this looks better though

Re: UltraNightmare's Animation Thread

PostPosted: Wed Jan 04, 2017 9:53 am
by MrMushroom
Still i dont like head move. Stop&Go soo much. but this animation looks better

Re: UltraNightmare's Animation Thread

PostPosted: Wed Jan 04, 2017 12:53 pm
by Extra
Head moving isn't fluid enough for my taste, rest is fine to be honest.