Meh

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What rank am I?

haha, sucker
0
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hm.., look beginner
0
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low-beginner
2
50%
med-beginner
1
25%
lower than med-beginner
1
25%
maybe higher?
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Total votes : 4

Re: My Animations

Postby Meh » Sun Apr 16, 2017 3:10 am

Small update :P
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Re: My Animations

Postby Hydrogenex » Thu Apr 27, 2017 11:29 am

The newest anim looks fairly nice, but it has that slight feel of jerkiness when he lands.
It kinda looks like he's made of rubber to be honest.
The arms are what give this away to me, you should've contracted them more. To me, it'll look a bit more natural. (The left arm is a really big problem, watch it a couple of times, and you'll see it looks a bit stiff.)

As for the Combo Test 2, the trails look fairly nice, although at the end he just suddenly comes to a stop. As soon as he reaches a kind of T-shaped pose, he seems to just suddenly the little momentum he had and just lowers his arms, and becomes very stiff again. The attacks are pretty good, the downwards punch a bit weird to look at, but still nice.

The parkour part can be improved, by not over-easing your run. Try to make it flow. Mitch made a tutorial on it, but it seems Jojishi has already given you the link, so I'm not gonna touch up that much on that. The head seems to jerk around a bit, but I'm too lazy to talk about that (I'm an asshole, baby). The moment he jumps between the two pillars, it seems as if all the weight had gone out for a moment, which just really looks unnatural. Don't worry about weight yet doe, it comes with time. The wall jump is just a massive mistake (No offense.), because I'm not sure he'd be able to pull it off with the momentum he gained from running. He'd basically splat into the wall. And yes, I do see that you tried to make it slow-mo, and I guess I'll forgive it for now. The spike jump wasn't bad, it needs a bit of work, as the balancing on the rail part happened a bit too fast (His arms moved a bit too fast, so it looks pretty weird.).

Well, I'm not gonna take a look at the older anims, a bit too lazy right now, but I sincerely do hope you improve quickly, I see quite a good animator in you. Then again, I'm pretty shit at animating, so all of this that I just spat out can be easily described as bullshit nonsense, but nevertheless, I tried. Hope to see more of you soon, courtesy?

-H̛y͜d̨ro͢-
My signature sucks, go away plz.

Wanna see my cringe anims? Here ya go!

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Re: My Animations

Postby Meh » Thu May 11, 2017 4:29 am

Ayyyy
A small update with 2 run loop and 2 random things
Thank you -H̛y͜d̨ro͢- for your advise, I will remember that for my future animation (sorry if there are any mistakes that repeat in this update and for my bad English)
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Re: My Animations

Postby Fleance » Tue May 23, 2017 9:23 pm

TL;DR, work on shakiness/posing/stiffness

You have definitely surpassed low beginner yet not a high beginner yet. The problems I'm am seeing consistently through your animations are posing, stiffness, and shakiness. Once you fix those things I'd definitely say you're a high beginner, possibly even low inters. keep working I want to see great things soon!
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DDC13(14?) - 198 / 1000+ Frames
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Re: My Animations

Postby Bullzeye » Wed May 24, 2017 11:15 pm

all of those animations that u have here are small, animate some longer animations with more movement.
give me cc and rank me here
http://thedarkdemon.com/viewtopic.php?f=18&t=1857
if any one below or around me can PM me for a cc [if u think]
other places
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Re: TheDucker1's Trash

Postby Meh » Sun Oct 08, 2017 2:06 am

uppppppade with some trahs :C
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