fixed the image link for you. pretty nice animation man. :)
Re: yoryo's thread
Posted: Sat Jan 14, 2017 1:12 pm
by elixir
not bad, you should add more anticipation for the jump
Re: yoryo's thread
Posted: Sat Jan 14, 2017 4:49 pm
by Echo
Nice animation but... I think if you space the movement in the frames better it would look better by a lot, also try to make your movements more realistic, it looks like you have some bad poses. The thing this animation is missing the most is probably the lack of buildup before he jumps off the ground and the jump off the wall, you could also add more frames for the start of the run, to make it look better, because when you start running you don't just start running at full speed, you gain speed with every step. Hope this helped !
Re: yoryo's thread
Posted: Sun Jan 15, 2017 4:07 am
by Gaming_Man
not bad, that looks great
do i know you from somewhere?
Re: yoryo's thread
Posted: Sun Jan 15, 2017 7:41 pm
by yoryo
ok, so I have to improve poses and add more frames :) working on it!
Re: yoryo's thread
Posted: Sat Jan 21, 2017 12:01 am
by yoryo
update!
Re: yoryo's thread
Posted: Sat Jan 21, 2017 12:10 am
by elixir
pretty off balance, nice effects
Re: yoryo's thread
Posted: Tue Jan 24, 2017 9:36 pm
by Jojishi
yoryo, that animation looks smooth, eased well and has some slight flow to it. Nice!
However, Elixir's right about it being off balance. When the character charges his blast, his origin point (orange node) moves past the point of his foot (imagine a vertical line here). There's nowhere for his weight to travel down so the physics would make him fall. Also, when he launches the blast it doesn't look as powerful or natural as it could have. Making him lean forward more so that his back is in line with his back leg would create a nice line of action.
this animation was made before I read your comments :c
29/1/2017
Re: yoryo's thread
Posted: Mon Jan 30, 2017 7:20 pm
by Jojishi
That looks borderline Intermediate at least. The bouncy, cartoony run is awesome and everything else is smooth, flowy and also has great physics. The only thing that could look better is the landing, perhaps if the origin came down more and the legs bent more before he stands back up. Or if he took a step back just to show the momentum slowing down instead of stopping as suddenly. Honestly though, it still looks fine. Looking forward to whatever else you make. c:
Re: yoryo's thread
Posted: Mon Feb 06, 2017 8:26 pm
by yoryo
UPDATE! 5/2/2017
credits to D8 and Garuda
Re: yoryo's thread
Posted: Tue Feb 07, 2017 2:37 pm
by FireBind
Hey man keep it up, its really good, give us more animations . Cause i already think the you are actually advanced.