*New Update* Aufiey's Animations :D

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*New Update* Aufiey's Animations :D

Postby iamaufiey » Sun Jan 15, 2017 4:06 pm

As a super newbie, here lies all my animations. :D
I uploaded all my animations gif onto imgur. So go check it out xD

*Latest*

My Entry for Parkour Run Collab by KronusFA

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Volleyball Basics *I rushed them for presentation purposes(lots of mistakes and flaws i know)

Serve
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Digging
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Setting
Image

Spiking
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Blocking
Image


Look all my animations here:- Aufi's Animations
Last edited by iamaufiey on Sat Apr 15, 2017 7:28 am, edited 19 times in total.
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Re: Aufiey's Animations

Postby Jojishi » Mon Jan 16, 2017 6:10 pm

Nice animations. I already commented on the walk cycle, so I'll cc the other animations.

Run cycle is a good attempt, however, it sort of looks like he's landing on his foot. This is happening because when his foot touches the ground it slows down a lot for a few frames. Keep it moving fast.

The fight animation is a bit shaky and stiff. To eliminate stiffness, move every joint of the stick-figure in every frame (except for well, when they're standing). Getting rid of shakiness is just what I showed you in Entrance Hall. :) The combos in the animation are nice!

Mitch's Tutorial might help a lot. Also, you've got a good attitude to animation which can get you far. Keep at it. :)
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Re: Aufiey's Animations

Postby Raymond » Mon Jan 16, 2017 9:54 pm

These are pretty good for your first few animations! I won't throw a bunch of advice at you since Jojishi covered most of the basics, but you're off to a good start.

Just remember when you're finished with your animation, watch it on replay a few times. Try and pick out jitters in your spacing. If you find out what frame it's happening on, edit the frames to smooth it out. If it's hard to find the jitters, try reducing the frame rate, it might make it easier.

At this stage it's best to keep animating what you want, and how you want, but do your best to take in everyone's advice and apply it. You'll get better in no time!
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Re: Aufiey's Animations

Postby iamaufiey » Tue Jan 17, 2017 2:12 am

Thank you so much . I'm very glad to hear that.
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Re: Aufiey's Animations

Postby iamaufiey » Fri Jan 20, 2017 8:06 pm

Updated :D
Am I getting better ?
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Re: Aufiey's Animations

Postby ZucchiniJuice » Fri Jan 20, 2017 8:43 pm

Yeah man, you're getting better. More weight and movement of the joints. I'd suggest try doing a wider range of easing/slow-in, slow-out. Like 1 pixel movements to lots(?). But keep up the good work.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: Aufiey's Animations

Postby iamaufiey » Fri Jan 20, 2017 10:03 pm

ZucchiniJuice wrote:Yeah man, you're getting better. More weight and movement of the joints. I'd suggest try doing a wider range of easing/slow-in, slow-out. Like 1 pixel movements to lots(?). But keep up the good work.

Thankyou so much man . :D I'll keep trying to be better in animation
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Re: *Updated* Aufiey's Animations *Where shall I stand ?

Postby Echo » Thu Jan 26, 2017 10:48 am

I like your newest animation but there are some things you should work on.
For example adding more frames for each movement you make and easing the movements to make them more understandable, you should also keep your eyes more towards the Tutorial section and definitely check out Mitch's tutorial which Jojishi already linked in his earlier post. Also you can look at other peoples threads and download some pivot files to study them and get better by applying their movements in your animations just different situations so it doesn't look like you stole them.

*A wild beginner tip appears*
Move every joint(red dots) in every frame.

Things you should put your main focus on in your animations for now:
Fixing Foot placement
Fixing Stiffness
Fixing Easing
Fixing Spacing

Once you get better with all of this I'll check out your thread again and comment on what you should work on next but for now just work on the things I listed above.

Courtesy returned.

Keep it up !
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: *Updated* Aufiey's Animations *Where shall I stand ?

Postby iamaufiey » Thu Jan 26, 2017 1:45 pm

Echo wrote:I like your newest animation but there are some things you should work on.
For example adding more frames for each movement you make and easing the movements to make them more understandable, you should also keep your eyes more towards the Tutorial section and definitely check out Mitch's tutorial which Jojishi already linked in his earlier post. Also you can look at other peoples threads and download some pivot files to study them and get better by applying their movements in your animations just different situations so it doesn't look like you stole them.

*A wild beginner tip appears*
Move every joint(red dots) in every frame.

Things you should put your main focus on in your animations for now:
Fixing Foot placement
Fixing Stiffness
Fixing Easing
Fixing Spacing

Once you get better with all of this I'll check out your thread again and comment on what you should work on next but for now just work on the things I listed above.

Courtesy returned.

Keep it up !


Thank you so much man for the advices :D I sure am gonna work my way to the top~~
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Re: *New Update* Aufiey's Animations :D

Postby Blademaster » Thu Jan 26, 2017 9:04 pm

Nice choreography dude. I liked the daily routine.
100 push ups
100 sit ups
A combo
And a backflip. Keep it up! (cheesygrin
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Fri Jan 27, 2017 6:21 am

Blademaster wrote:Nice choreography dude. I liked the daily routine.
100 push ups
100 sit ups
A combo
And a backflip. Keep it up! (cheesygrin


Thank you so much man xD
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Re: *New Update* Aufiey's Animations :D

Postby Elixir » Fri Jan 27, 2017 7:02 pm

for the jump you should jump in real life, see how you do it and then try to replicate it, good job tho
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Fri Jan 27, 2017 7:25 pm

Elixir wrote:for the jump you should jump in real life, see how you do it and then try to replicate it, good job tho


Thank you so much man xD That's a very good tip for me :)
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Re: *New Update* Aufiey's Animations :D

Postby Blademaster » Sat Jan 28, 2017 12:02 pm

oh really nice. I like how you do the basics now.
Practice makes perfect. If you are out of ideas I highly recommend to check these threads:

Pivot Points: viewtopic.php?f=16&t=4060
Pivot Practice Combos: viewtopic.php?f=16&t=3837

you'll probably get more advice there if you are looking for some ^^

Keep it up dude ! (thumbsup
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Re: *New Update* Aufiey's Animations :D

Postby Jojishi » Sat Jan 28, 2017 8:34 pm

Blademaster gave some good advice. You've still got a bit of shakiness, so just keep trying to improve on that. Also, when you update be sure to make a new post saying "update". This will bump your thread to the top of the Beginners Hall and people will know you've updated. Even if it's a double post it's okay in this situation. :p
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