*New Update* Aufiey's Animations :D

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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Sat Jan 28, 2017 11:26 pm

Blademaster wrote:oh really nice. I like how you do the basics now.
Practice makes perfect. If you are out of ideas I highly recommend to check these threads:

Pivot Points: viewtopic.php?f=16&t=4060
Pivot Practice Combos: viewtopic.php?f=16&t=3837

you'll probably get more advice there if you are looking for some ^^

Keep it up dude ! (thumbsup


Thankyou so much man, i'll check that out xD

Jojishi wrote:Blademaster gave some good advice. You've still got a bit of shakiness, so just keep trying to improve on that. Also, when you update be sure to make a new post saying "update". This will bump your thread to the top of the Beginners Hall and people will know you've updated. Even if it's a double post it's okay in this situation. :p


Thanks :D I will do it in the next update
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Sun Jan 29, 2017 9:54 pm

*Update:
I want to join the parkour running collab by KronusFA, so give me more advices about this preview :D
Monkey jump xD.gif
Monkey jump xD.gif (122.64 KiB) Viewed 330 times
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Re: *New Update* Aufiey's Animations :D

Postby Jojishi » Mon Jan 30, 2017 7:09 pm

It looks sort of nice so far. With the run, the legs spread out too much and both are straight in one frame. Having them both straight looks weird, so to make it better, have one frame where the back leg kicking off the ground is straight and the front leg is bent. Next frame, bend the back leg 50% of the way and start straightening the front leg. Frame after that, back leg is completely bent and front leg 100% straight. I hope this makes sense. :)

Also, before the jump there could have been more aniticipation. Everything else looks good though. :p
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Mon Jan 30, 2017 8:02 pm

Jojishi wrote:It looks sort of nice so far. With the run, the legs spread out too much and both are straight in one frame. Having them both straight looks weird, so to make it better, have one frame where the back leg kicking off the ground is straight and the front leg is bent. Next frame, bend the back leg 50% of the way and start straightening the front leg. Frame after that, back leg is completely bent and front leg 100% straight. I hope this makes sense. :)

Also, before the jump there could have been more aniticipation. Everything else looks good though. :p


Nice, thankyou so much bro. I'll fix that :)
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Re: Testing out sprites animation

Postby iamaufiey » Tue Feb 07, 2017 8:25 pm

Check this out.
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Last edited by iamaufiey on Thu Feb 09, 2017 2:19 am, edited 1 time in total.
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Re: *New Update* Aufiey's Animations :D

Postby Jojishi » Wed Feb 08, 2017 6:28 pm

That's a cool sprite animation. The movements used seem to flow into each other somewhat and the effect's nice. Not much advice I can give since sprite animation isn't my forte, but it's good you're trying new things. :)
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Re: *New Update* Aufiey's Animations :D

Postby Elixir » Wed Feb 08, 2017 7:45 pm

looks nice
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Wed Feb 08, 2017 8:44 pm

Jojishi wrote:That's a cool sprite animation. The movements used seem to flow into each other somewhat and the effect's nice. Not much advice I can give since sprite animation isn't my forte, but it's good you're trying new things. :)

Thanks bro :D I'm trying to animate gaming-style movement, so that's why I'm messing around with the sprites. Wait for the next update, I try to do the same movements with a stickman. xD
Elixir wrote:looks nice

Thank you man :D
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Re: Updated xD

Postby iamaufiey » Thu Feb 09, 2017 2:17 am

New update, Akuma inspired xD
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New Update !

Postby iamaufiey » Mon Feb 13, 2017 5:33 am

Testing a Kirito Fullbody slashing xD
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Re: *New Update* Aufiey's Animations :D

Postby ZucchiniJuice » Wed Feb 15, 2017 1:37 am

Sword Art Online eh? I'm about to go on a rant on why sword art online isn't as bad as everyone says it is. But I'll save that for another day lol. But nice. You might want to put less frames for when the blade slashes actually. The blade moves kinda slow and the trails seem odd through it.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Wed Feb 15, 2017 5:09 am

ZucchiniJuice wrote:Sword Art Online eh? I'm about to go on a rant on why sword art online isn't as bad as everyone says it is. But I'll save that for another day lol. But nice. You might want to put less frames for when the blade slashes actually. The blade moves kinda slow and the trails seem odd through it.

Who ever said it is bad ? They don't have that gamer dream in 'em. xD
Thanks for the advice man, my first time doing trails, so i don't really know how to make it looks better, but i'll try my best. :D
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Re: *New Update* Aufiey's Animations :D

Postby Echo » Wed Feb 15, 2017 2:37 pm

You are definitely getting better and it's nice to see that, keep animating and always remember to take the advice given to you.
Keep it up!
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: *New Update* Aufiey's Animations :D

Postby Valkyn » Thu Feb 16, 2017 1:43 am

I literally watch one episode of SAO and now I see references everywhere...
Anyway, I like it. Keep it up.

Also, if you like a good laugh, search Sword Art Online Abridged on youtube.
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Re: *New Update* Aufiey's Animations :D

Postby iamaufiey » Thu Feb 16, 2017 2:35 am

Echo wrote:You are definitely getting better and it's nice to see that, keep animating and always remember to take the advice given to you.
Keep it up!

Yup, thanks man. I'll keep learning and practicing a lot.
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