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Batsu's animation thread

PostPosted: Fri Feb 24, 2017 1:54 pm
by batsu
Long time no use pivot so here is an unrust thingy

New Back Flip Test

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Back Flip Test

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fight test
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general test
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Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 3:28 am
by batsu
thread updated*

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 4:36 am
by MrZenox
it's rly Nice guy, love the mouvement and poses but it still shakyness, add more easing...
great job,, keep it up

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 4:46 am
by batsu
thx :)

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 12:58 pm
by elixir
very cool combo, a bit shaky tho

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 1:41 pm
by batsu
Thanks :) i know its stiffy but i can not see where is shaking ?

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 3:14 pm
by Echo
I really think your newest animation is great, however I did see some small mistakes here and there.
First off should fix those shaky legs and feet, your foot placement kinda made the animation drop in quality and just made it look slightly worse.
You should try making the movements flow together more because it looked like you didn't know how to transition in the next pose, also the pose you started the whole animation off is bad, you should definitely make the starting pose more realistic.
Keep an eye one your stickmans head and you will see that it gets more and more out of place as the figure keeps doing what he's doing, to prevent this you should space the head out better so it doesn't look so out of place at times.
I hope you find something useful in my comment and improve.
Keep it up.

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 3:19 pm
by batsu
thank you for saying those mistakes :) but i didn't want to make a transition i was only try moves

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 4:26 pm
by Echo
batsu wrote:thank you for saying those mistakes :) but i didn't want to make a transition i was only try moves


Ohh, you understood me wrong by transitions I meant that you should make the movements flow better so when you do the next attack your animation flows better. I hope this makes more sense.

Re: Batsu's animation thread

PostPosted: Sun Feb 26, 2017 7:52 pm
by Youngster
Holy shit nice poses.

Re: Batsu's animation thread

PostPosted: Fri Mar 03, 2017 12:14 am
by batsu
thread updated

Re: Batsu's animation thread

PostPosted: Fri Mar 03, 2017 3:02 am
by iamaufiey
That is cool back flip dude. I tried to make back flip too referring to yours.

Re: Batsu's animation thread

PostPosted: Fri Mar 03, 2017 8:37 am
by batsu
thanks but i think you should to use a ref from wraybies's animations :)

Re: Batsu's animation thread

PostPosted: Fri Mar 03, 2017 9:22 am
by iamaufiey
yeah i've gone through wraybie's a few times. as derelict said in my thread, backflip is a good practice that covers all basic in animation. kind of.

Re: Batsu's animation thread

PostPosted: Sat Mar 04, 2017 8:48 am
by Blademaster
except for the minor shakyness, this looks like some really nice work.

love the kicks you animate.