Batsu's animation thread

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Batsu's animation thread

Postby batsu » Fri Feb 24, 2017 1:54 pm

Long time no use pivot so here is an unrust thingy

New Back Flip Test

Spoiler:
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Back Flip Test

Spoiler:
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fight test
Spoiler:
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general test
Spoiler:
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Last edited by batsu on Mon Mar 06, 2017 1:42 pm, edited 4 times in total.
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Re: Batsu's animation thread

Postby batsu » Sun Feb 26, 2017 3:28 am

thread updated*
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Re: Batsu's animation thread

Postby MrZenox » Sun Feb 26, 2017 4:36 am

it's rly Nice guy, love the mouvement and poses but it still shakyness, add more easing...
great job,, keep it up
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Re: Batsu's animation thread

Postby batsu » Sun Feb 26, 2017 4:46 am

thx :)
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Re: Batsu's animation thread

Postby Elixir » Sun Feb 26, 2017 12:58 pm

very cool combo, a bit shaky tho
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Re: Batsu's animation thread

Postby batsu » Sun Feb 26, 2017 1:41 pm

Thanks :) i know its stiffy but i can not see where is shaking ?
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Re: Batsu's animation thread

Postby Echo » Sun Feb 26, 2017 3:14 pm

I really think your newest animation is great, however I did see some small mistakes here and there.
First off should fix those shaky legs and feet, your foot placement kinda made the animation drop in quality and just made it look slightly worse.
You should try making the movements flow together more because it looked like you didn't know how to transition in the next pose, also the pose you started the whole animation off is bad, you should definitely make the starting pose more realistic.
Keep an eye one your stickmans head and you will see that it gets more and more out of place as the figure keeps doing what he's doing, to prevent this you should space the head out better so it doesn't look so out of place at times.
I hope you find something useful in my comment and improve.
Keep it up.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: Batsu's animation thread

Postby batsu » Sun Feb 26, 2017 3:19 pm

thank you for saying those mistakes :) but i didn't want to make a transition i was only try moves
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Re: Batsu's animation thread

Postby Echo » Sun Feb 26, 2017 4:26 pm

batsu wrote:thank you for saying those mistakes :) but i didn't want to make a transition i was only try moves


Ohh, you understood me wrong by transitions I meant that you should make the movements flow better so when you do the next attack your animation flows better. I hope this makes more sense.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: Batsu's animation thread

Postby Clever » Sun Feb 26, 2017 7:52 pm

Holy shit nice poses.
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"Thus yet another Firecracker wannabe is born."

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Re: Batsu's animation thread

Postby batsu » Fri Mar 03, 2017 12:14 am

thread updated
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Re: Batsu's animation thread

Postby iamaufiey » Fri Mar 03, 2017 3:02 am

That is cool back flip dude. I tried to make back flip too referring to yours.
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Re: Batsu's animation thread

Postby batsu » Fri Mar 03, 2017 8:37 am

thanks but i think you should to use a ref from wraybies's animations :)
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Re: Batsu's animation thread

Postby iamaufiey » Fri Mar 03, 2017 9:22 am

yeah i've gone through wraybie's a few times. as derelict said in my thread, backflip is a good practice that covers all basic in animation. kind of.
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Re: Batsu's animation thread

Postby Blademaster » Sat Mar 04, 2017 8:48 am

except for the minor shakyness, this looks like some really nice work.

love the kicks you animate.
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