Drakus' Animation Thread

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Re: Drakus' Thread

Postby Fleance » Fri May 19, 2017 10:22 am

TL;DR, show weight in your animations with dinosaurs for a more realistic feel.

Your flow is really great, I would suggest you work on the implication of weight into your animations though. The dinosaurs tails and head movements are almost perfect yet they do not have the feeling of being over 20 tons. The best example of weight from your animations is the light green t-rex I believe it to be in your 1-year anniversary animation.

Edit: Also, Dinosaurs mainly used their tails for balance so their tails shouldn't be wagging so much. as they are huge animals and have large bones in those tails. So just slow down the tail wagging movements when the dinosaur is stationary.

Also, you'd probably like the game "The Isle" it's a realistic survival-based multiplayer dinosaur game that I've enjoyed. (the game is constantly being updated.)
https://www.youtube.com/watch?v=a1c0gWc_8K4
check out this channel for some great gameplay of the game.
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DDC13(14?) - 198 / 1000+ Frames
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Re: Drakus' Thread

Postby Drakus » Fri May 19, 2017 11:57 pm

Fleance wrote:TL;DR, show weight in your animations with dinosaurs for a more realistic feel.

Your flow is really great, I would suggest you work on the implication of weight into your animations though. The dinosaurs tails and head movements are almost perfect yet they do not have the feeling of being over 20 tons. The best example of weight from your animations is the light green t-rex I believe it to be in your 1-year anniversary animation.

Edit: Also, Dinosaurs mainly used their tails for balance so their tails shouldn't be wagging so much. as they are huge animals and have large bones in those tails. So just slow down the tail wagging movements when the dinosaur is stationary.

Also, you'd probably like the game "The Isle" it's a realistic survival-based multiplayer dinosaur game that I've enjoyed. (the game is constantly being updated.)
https://www.youtube.com/watch?v=a1c0gWc_8K4
check out this channel for some great gameplay of the game.

Hahahaha thanks! I really enjoy playing the Isle too, it's a source of references to see the motion of running/walking bipedal/quadrupedal dinos. I like animating tails that way, it feels right to keep everything moving. Even if it is a bit exaggerated (cheesygrin
Also, none of the dinosaurs shown were more than even 10 tonnes, the blue one's actually only 750kg with the large one being 6-9 tonnes. XD
I really appreciate the feedback though man. Thanks
My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Thread

Postby Fleance » Sat May 20, 2017 2:22 pm

anytime man anytime, just keep having fun
;p
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Re: Drakus' Thread

Postby Bullzeye » Sun May 21, 2017 5:23 am

... ... ... do u animate for national geography or discovery?
these are some solid dinosaur animation, they couldn't be any better.
try animating more with stickmen, u will do great!
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Re: Drakus' Thread

Postby Drakus » Sat Jul 01, 2017 2:56 am

BRAND NEW one I just did this morning for my Intro on my Youtube Channel.
Hope you like it:
Spoiler:
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My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Thread

Postby Ga'ry » Sat Jul 01, 2017 6:49 pm

youre pretty good
i just hope i could see more movement and action from you
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Re: Drakus' Thread

Postby Drakus » Thu Jul 27, 2017 6:44 am

Aye guys, I've actually created a trailer a while ago I forgot to tell yall about. It's for a series based on dinosaurs I'm creating:
https://www.youtube.com/watch?v=6A-0rQ0vVOo&t=16s
My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Thread

Postby Drakus » Tue Aug 01, 2017 6:21 am

Ga'ry wrote:youre pretty good
i just hope i could see more movement and action from you

Sorry for the late reply man.
But trust, you'll get just that later this month. (cheesygrin
My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Animation Thread

Postby Drakus » Sun Aug 06, 2017 6:50 am

Just uploaded a Story Trailer for a series I made called ACO Check it out!!! -> https://www.youtube.com/watch?v=xGmpPc5JO4U
My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Animation Thread

Postby AlpK » Sun Aug 06, 2017 7:50 am

Now THAT is how to make a trailer. woot. beats mine xD
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Re: Drakus' Animation Thread

Postby Drakus » Sun Aug 20, 2017 9:41 pm

My first time attempting to animate something like this.
Spoiler:
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My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Animation Thread

Postby yungdissy » Tue Aug 22, 2017 9:21 pm

The punch looked pretty good, minus the unnatural way the arm bends afterwards. I would say, the reaction of the other stick was a bit overplayed for how hard the punch was. It looked more like he punched a piece of Styrofoam. Other than that, just keep practicing the reactions of your characters to the environment. Good stuff! <3
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Re: Drakus' Animation Thread

Postby Drakus » Thu Aug 24, 2017 9:40 pm

yungdissy wrote:The punch looked pretty good, minus the unnatural way the arm bends afterwards. I would say, the reaction of the other stick was a bit overplayed for how hard the punch was. It looked more like he punched a piece of Styrofoam. Other than that, just keep practicing the reactions of your characters to the environment. Good stuff! <3

As I said on Discord, I suck with human animating. I'm only good when animating them getting killed by dinosaurs. lol (cheesygrin
My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Animation Thread

Postby Drakus » Tue Aug 29, 2017 6:46 pm

Just uploaded the 1st minute of ACO 1. Enjoy! https://www.youtube.com/watch?v=ONLPqoyhlOU
My animation thread; viewtopic.php?f=18&t=4618
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Re: Drakus' Animation Thread

Postby AnimationWizard » Wed Aug 30, 2017 9:45 pm

Very nice, and i haven't scene dinosaur animations looking like this in awhile, In my personal opinion you are at a med-high beginner stance
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