Drakus' Thread

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Drakus' Thread

Postby Drakus » Thu Mar 09, 2017 2:46 am

Some Recent Animations I've done; (I've already posted 2 of these on 'Entrance Hall')
Please feel free to give feedback as it would be much appreciated and helpful.
Green Mid Sized Dinosaur charging;
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Left Darker Shaded Dino Growls;
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A little punch then an invisible beam which goes off screen because the size of the image is too big. So I'll try to animate stks with smaller dimensions. (cheesygrin
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New Roar Test at a lower frame rate with a much more detailed stk (12/03);
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New Slam, bounce and eating test. (18/03);
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Preview of a 30+ second animation I'm doing, I tried to go with a more realistic approach with the way it's running (there was actually an exportion problem). (23/04);
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More of the animation I plan to make my 1 year anniversary special. (02/05);
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Last edited by Drakus on Tue May 02, 2017 4:59 am, edited 4 times in total.
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Re: Drakus' Thread

Postby Blademaster » Thu Mar 09, 2017 3:45 pm

Yo solid stuff! You really pay attention to a clean motion in your anims. Intermediate doesnt seem to be far for you if you keep practicing and show off some longer animations.

Scale down the gifs.
Instead of using the [img] code, I might use [tn=400]animation.gif[/tn] so it doesn't break the thread.

Keep that good work up. ^^
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Re: Drakus' Thread

Postby Zaaz » Thu Mar 09, 2017 3:50 pm

Really dig those dinosaur animations, looking really good. Would be nice to see a longer animation and intermediate would be a piece of cake for you. :)
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Re: Drakus' Thread

Postby yoryo » Mon Mar 13, 2017 7:36 pm

the dinosaurs look awesome, hope to see something longer
the stickman is nice too, really smooth, I would put more speed
I say high begginer
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Re: Drakus' Thread

Postby Elixir » Mon Mar 13, 2017 9:07 pm

rawr :3 xD
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Re: Drakus' Thread

Postby MrZenox » Tue Mar 14, 2017 6:59 am

love how smooth is your animation and you got some cool fullbody there! keep it up, i'm sure you will be inter in no time ;)
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Re: Drakus' Thread

Postby Derelict » Tue Mar 14, 2017 7:42 am

Your stuff is great. Keep them coming.
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Swim in strange waters.
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Re: Drakus' Thread

Postby Drakus » Sun Apr 23, 2017 6:00 am

New test to animate a dino running realisticly;
Spoiler:
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Re: Drakus' Thread

Postby AlpK » Sun Apr 23, 2017 6:06 am

Drakus wrote:New test to animate a dino running realisticly;
Spoiler:
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Hot stuff buddy. Feels very alive.
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Re: Drakus' Thread

Postby dilz9015 » Sun Apr 23, 2017 8:45 am

omg, dinos! and it looks so good! keep it up! OwO
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Re: Drakus' Thread

Postby xenderanimations » Sun Apr 23, 2017 2:07 pm

i really find dinosaur animators very interesting, keep up the good work
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Re: Drakus' Thread

Postby ZucchiniJuice » Sun Apr 23, 2017 2:56 pm

Do you and Alpk come from the same origin story?
I would love to see more of a bouncy heavyness to the dinosaurs.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: Drakus' Thread

Postby Drakus » Mon Apr 24, 2017 1:09 am

ZucchiniJuice wrote:Do you and Alpk come from the same origin story?
I would love to see more of a bouncy heavyness to the dinosaurs.

Hahahahahaha, nah. We're just friends.
LOL! Speaking of heaviness, I was working on this; XD
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Re: Drakus' Thread

Postby ZucchiniJuice » Tue Apr 25, 2017 2:45 am

Hmmm doesn't feel weighty enough... unless those dinosaurs atleast smaller than an elephant. Like they should have a harder time speeding up and slowing down, but also some intense muscles to support that weight. So like, more variation of what is being supported by the muscles and what isn't? Ya know what I mean? Like even some jiggle for the body every time they step.

King Kong (2005) has some good t-rex CGI animations.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: Drakus' Thread

Postby Drakus » Tue May 02, 2017 5:02 am

More realistic running, with a *turn around* test. I hope I can finish this fight in 2 weeks (and if not, sooner) so I can start my entry to Alp's contest.
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