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Wars anims

PostPosted: Tue Mar 28, 2017 3:55 pm
by Warlords
Hello there,

My name is Tom, 21 years old, currently working as web developer and I've been around the pivot/flash community since 2008. Stopped animating on a regular basis in 2013 but stopped by every now and then.

Latest Pivot
Image
piv v2

old Version
(.piv)


Latest Flash
http://sta.sh/0qwgfnume2v

Pivots
http://orig00.deviantart.net/503d/f/201 ... b3utxz.gif
http://orig03.deviantart.net/715e/f/201 ... b3uu71.gif


A comprehensive flash of my pre 2015 animations:
http://sta.sh/0rrxy38qs5y

Old Thread:
viewtopic.php?f=18&t=533

Re: Wars anims

PostPosted: Wed Mar 29, 2017 5:34 am
by TθPS
Welcome back, the latest animation is very cool even with the weird easing.

Re: Wars anims

PostPosted: Wed Mar 29, 2017 6:46 am
by zweeble
sick
@Tops620 thats his style

welcome back

Re: Wars anims

PostPosted: Fri Mar 31, 2017 1:28 pm
by Blademaster
welcome back dude. Good to see you around. still that super random style. :P

is funny to watch ^^

Re: Wars anims

PostPosted: Tue Apr 04, 2017 6:29 pm
by Warlords
Tops620 wrote:Welcome back, the latest animation is very cool even with the weird easing.

Thanks but

Leave my easing alone ;_;

zweeble wrote:sick
[...]
welcome back

(heart

Blademaster wrote:welcome back dude. Good to see you around. still that super random style. :P

is funny to watch ^^


Thanks pal,
appreciate the feedback. Let's hope the rank team gets used to that style quick enough (thumbsup

Also updating with a short flash-animation
http://sta.sh/0qwgfnume2v

Re: Wars anims

PostPosted: Wed Apr 05, 2017 6:45 am
by zweeble
nutty
one thing I noticed was that the limbs (especially the back) changed its length extremely at some parts, try to avoid it if its not "actual" 3D

Re: Wars anims

PostPosted: Wed Apr 05, 2017 9:11 am
by Blademaster
with the animation quality you provide right now you won't hit intermediate.

Your choice of poses is too random and the animations are quite quick. Better get some practice and try do develope the style.

Re: Wars anims

PostPosted: Thu Apr 06, 2017 3:26 pm
by Warlords
Blademaster wrote:with the animation quality you provide right now you won't hit intermediate.

Your choice of poses is too random and the animations are quite quick. Better get some practice and try do develope the style.


Well I can do smooth animations with realistic poses but I don't particulary enjoy this style. I chose not to do too much like that since I personally don't like animating it. If that's the only way to get ranked up, maybe it's not worth the effort (frown
Image

(.piv)

Re: Wars anims

PostPosted: Thu Apr 06, 2017 3:35 pm
by Zaaz
His right leg is very shaky, aside from that I feel like the kick looks pretty clean, although you could've finished the movement.

Re: Wars anims

PostPosted: Thu Apr 06, 2017 3:54 pm
by Warlords
Zaaz wrote:His right leg is very shaky, aside from that I feel like the kick looks pretty clean, although you could've finished the movement.

thanks for the feedback. Did that... Just for you (mm
Image
piv v2

Re: Wars anims

PostPosted: Thu Apr 06, 2017 6:00 pm
by Zaaz
That looks a lot better! The only thing I can point out is that he snaps back pretty fast after the kick, the spacing seems irregular from the rest, but good job taking in what i said. :)

Re: Wars anims

PostPosted: Fri Apr 07, 2017 2:21 am
by zweeble
This animation looks flawed overall, you might redo the poses completely imho

theres also a missing build up to the kick

Re: Wars anims

PostPosted: Fri Apr 07, 2017 8:16 am
by Blademaster
Bonebreaking spinkick. Literally bonebreaking... if you want to I can send you some combos I've animated via PM.

Re: Wars anims

PostPosted: Sun Apr 09, 2017 9:34 am
by Valkyn
You've got the right idea there, but as Blade said, it's bone breaking. His top half spins one way, and the other half moves the opposite way. If you look at the top half alone, the kick should move counterclockwise to match the body.