Wars anims

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Wars anims

Postby Warlords » Tue Mar 28, 2017 3:55 pm

Hello there,

My name is Tom, 21 years old, currently working as web developer and I've been around the pivot/flash community since 2008. Stopped animating on a regular basis in 2013 but stopped by every now and then.

Latest Pivot
Image
piv v2

old Version
(.piv)


Latest Flash
http://sta.sh/0qwgfnume2v

Pivots
http://orig00.deviantart.net/503d/f/201 ... b3utxz.gif
http://orig03.deviantart.net/715e/f/201 ... b3uu71.gif


A comprehensive flash of my pre 2015 animations:
http://sta.sh/0rrxy38qs5y

Old Thread:
viewtopic.php?f=18&t=533
Last edited by Warlords on Thu Apr 06, 2017 3:55 pm, edited 6 times in total.
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Re: Wars anims

Postby TθPS » Wed Mar 29, 2017 5:34 am

Welcome back, the latest animation is very cool even with the weird easing.
Image
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Re: Wars anims

Postby zweeble » Wed Mar 29, 2017 6:46 am

sick
@Tops620 thats his style

welcome back
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Re: Wars anims

Postby Blademaster » Fri Mar 31, 2017 1:28 pm

welcome back dude. Good to see you around. still that super random style. :P

is funny to watch ^^
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Re: Wars anims

Postby Warlords » Tue Apr 04, 2017 6:29 pm

Tops620 wrote:Welcome back, the latest animation is very cool even with the weird easing.

Thanks but

Leave my easing alone ;_;

zweeble wrote:sick
[...]
welcome back

(heart

Blademaster wrote:welcome back dude. Good to see you around. still that super random style. :P

is funny to watch ^^


Thanks pal,
appreciate the feedback. Let's hope the rank team gets used to that style quick enough (thumbsup

Also updating with a short flash-animation
http://sta.sh/0qwgfnume2v
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Re: Wars anims

Postby zweeble » Wed Apr 05, 2017 6:45 am

nutty
one thing I noticed was that the limbs (especially the back) changed its length extremely at some parts, try to avoid it if its not "actual" 3D
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Re: Wars anims

Postby Blademaster » Wed Apr 05, 2017 9:11 am

with the animation quality you provide right now you won't hit intermediate.

Your choice of poses is too random and the animations are quite quick. Better get some practice and try do develope the style.
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Re: Wars anims

Postby Warlords » Thu Apr 06, 2017 3:26 pm

Blademaster wrote:with the animation quality you provide right now you won't hit intermediate.

Your choice of poses is too random and the animations are quite quick. Better get some practice and try do develope the style.


Well I can do smooth animations with realistic poses but I don't particulary enjoy this style. I chose not to do too much like that since I personally don't like animating it. If that's the only way to get ranked up, maybe it's not worth the effort (frown
Image

(.piv)
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Re: Wars anims

Postby Zaaz » Thu Apr 06, 2017 3:35 pm

His right leg is very shaky, aside from that I feel like the kick looks pretty clean, although you could've finished the movement.
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Re: Wars anims

Postby Warlords » Thu Apr 06, 2017 3:54 pm

Zaaz wrote:His right leg is very shaky, aside from that I feel like the kick looks pretty clean, although you could've finished the movement.

thanks for the feedback. Did that... Just for you (mm
Image
piv v2
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Re: Wars anims

Postby Zaaz » Thu Apr 06, 2017 6:00 pm

That looks a lot better! The only thing I can point out is that he snaps back pretty fast after the kick, the spacing seems irregular from the rest, but good job taking in what i said. :)
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Re: Wars anims

Postby zweeble » Fri Apr 07, 2017 2:21 am

This animation looks flawed overall, you might redo the poses completely imho

theres also a missing build up to the kick
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Re: Wars anims

Postby Blademaster » Fri Apr 07, 2017 8:16 am

Bonebreaking spinkick. Literally bonebreaking... if you want to I can send you some combos I've animated via PM.
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Re: Wars anims

Postby Valkyn » Sun Apr 09, 2017 9:34 am

You've got the right idea there, but as Blade said, it's bone breaking. His top half spins one way, and the other half moves the opposite way. If you look at the top half alone, the kick should move counterclockwise to match the body.
"No u." ~Aristotle

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