by yungdissy » Tue Aug 22, 2017 3:06 am
It looks like your main issue is the lack of feedback from movements/punches etc. The movements are smooth, but there's no real sense of easing or impact because of the way their limbs and torsos move. Look at it this way; if you punch someone in the face, their head will sharply move in the opposite direction of the punch and then snap back, but along with that change in momentum to the head, the body will also move and compensate for the loss of balance. A good example of the lack of gravity in this animation is the way your character lowers his leg at the end of the last kick. The rest of the body stays still but the leg moves in a static speed to the ground, where if that character were to do that in real life, he would fall forward slightly and catch himself. Just keep practicing, maybe watch some good fight choreography videos to get an idea about the easing and bouncing of people's limbs, torsos and heads and take mental notes about how each body part reacts to being hit.