FrozenSoul's Thread ~New Animations!~ (April 2018)

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Total votes : 23

Re: FrozenSoul's Thread

Postby Jack » Tue Oct 17, 2017 9:21 pm

Just a side note, I'd recommend animating at a smaller resolution or using the tn= feature. Your animations go far beyond the borders of what this site allows, and it makes it tough to see your animations.
It looks like this:
Code: Select all
[tn=<desired image width in pixels>]<image url>[/tn]

Here's what it looks like when you use it (warning, REALLY big image):
Spoiler:
Full sized image (aka what it looks like when you use the img tags):
Image
What it looks like using tn=:
Image
Code:
Code: Select all
[tn=500]https://i.imgur.com/LVHi1z7.jpg[/tn]

Also, it opens the image link when you click on the resized image.
In-depth tutorial on bbcode by Daniël
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Re: FrozenSoul's Thread

Postby Gatashu » Wed Oct 18, 2017 9:47 pm

Add spoilers to all the gifs instead of having 10 play at once.
Image

Spiders are the best.

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Re: FrozenSoul's Thread

Postby FrozenSoulHD » Wed Oct 18, 2017 11:10 pm

Add spoilers to all the gifs instead of having 10 play at once.


Thanks Gatashu, now my thread won't lag :)
Care to leave any CC?
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Re: FrozenSoul's Thread

Postby Youngster » Thu Oct 19, 2017 12:21 am

Oh hey, you're actually better than me. medium-high beginner, imo. You just need to work on your poses. Aaaaaaand another beginner inspired by Firecracker.
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Re: FrozenSoul's Thread

Postby FrozenSoulHD » Thu Oct 19, 2017 11:28 am

Oh hey, you're actually better than me. medium-high beginner, imo. You just need to work on your poses. Aaaaaaand another beginner inspired by Firecracker.


Everyone seems to tell me to work on poses...
How do I do that???
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Re: FrozenSoul's Thread

Postby Youngster » Fri Oct 20, 2017 4:05 am

Image
"

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Re: FrozenSoul's Thread

Postby FrozenSoulHD » Fri Oct 20, 2017 11:02 pm

Update:
Flow Test
Punch Combo
Cowboy Animation
Jump
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Re: FrozenSoul's Thread

Postby Youngster » Sat Oct 21, 2017 12:46 am

The jump and punches lack build-up. I need to know where'd he get those strength to jump that far and punch that fast (except if it is a jab. A jab doesn't need that much build-up.)
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Re: FrozenSoul's Thread ~New Animations!~ (April 2018)

Postby FrozenSoulHD » Tue Apr 17, 2018 7:26 pm

Bump! Many new animations! Feed me your new cnc!
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Re: FrozenSoul's Thread ~New Animations!~ (April 2018)

Postby isettox » Thu Apr 19, 2018 4:58 am

Wow, quite a dump here. Most of this is pretty solid though, I like it!
This one however kind of caught my eye , the one where the stick is doing a broad jump.
Spoiler:
Image

The physics on this one are kind of like, not there...you have the right idea with the anticipation but he's still not really bending down at all or moving his arms in a way that would generate enough energy to propel himself forward that far. He almost immediately goes from standing to leaping.
Look at this broad jump here, how far he bends down, how he brings his arms back, and how his legs explode outward. I wanna see some exaggerated ass poses
Spoiler:
Image

but like i said, good shit man. Like that big improvement going on (thumbsup
Edit* Yeah, I know the jump gif is fuckked, Idk why, sorry about that. Just open in a new tab ig
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Re: FrozenSoul's Thread ~New Animations!~ (April 2018)

Postby FrozenSoulHD » Thu Apr 19, 2018 1:55 pm

Thanks for the CC, setto!
Anticipation and physics isn't my strong suit. (Because of animating so much DBZ..)
What I wanna see is one of your animations, it's been a long time since I've actually seen something from you.
Have a nice day :P
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Re: FrozenSoul's Thread ~New Animations!~ (April 2018)

Postby isettox » Thu Apr 19, 2018 2:13 pm

Yeah I just finished my collab animations, so I'll be doing some freestyle stuff soon. Ill hit you up when that happens ^^
I do have some fairly new stuff on my thread though
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