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Antonamsii - Rip, bbodd

PostPosted: Tue Apr 08, 2014 6:45 pm
by Anton
Hello, and welcome to my Thread.
Let's see what i've done.

Newests :
bbodd entry
http://www.animtube.net/animations/details/pivot_7/bbodd_entry_20150705_1191505045.gif

Chewing on the walk
Image


Stickmaking and fights = Awesome (WIP)
Spoiler:
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My quality level summed up :
Your daily dose of Red vs Blue
Spoiler:
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Joint with LordPivot :
Spoiler:
Image


FFA entry
-> Piv file
Gif : Warning, heavy image (4Mb)
Spoiler:
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Fun stickmaking
Spoiler:
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Everything else
Spoiler:

Re: Animtations

PostPosted: Sat Apr 12, 2014 4:01 am
by Looz-Ashae
Hallo

The ticket puncher cartoon is really worth watching. I loved its colors, different scenes and camera angles. Moreover, the overall quality is also nice. If you can make up such story and fill it with interesting stuff, don't focus on the perfect movements. It's a time wasting. But you are the boss, if it makes you happy, why not.
You know all stuff about movements. Well, maybe sometimes you have a bit of shakiness, movements are not so eased or inertia in movements (flow) isn't that long... That's just technical details. You do things well!

Re: Animtations

PostPosted: Sun Apr 13, 2014 10:00 am
by Anton
Up.
I need an exterior point of view for the newest anim, i can't see the flaws.

Re: Animtations

PostPosted: Sun Apr 13, 2014 11:52 am
by Amir
Your animations are damn entertaining, you have some creative ideas, I really like the "advanced preview", it was very cool. And you know how to animate swords, the swings were just good and so the trails.
However, you still miss some basic stuff. The foot placement is off sometimes, it can be a bit shaky at times and you need to improve your easing.
But overall great animations, keep it up!

Re: Animtations

PostPosted: Mon Apr 14, 2014 3:34 pm
by Looz-Ashae
The ticket puncher cartoon is one of the most interesting and funny creations among everything I've seen here. And your newest one animation isn't an exception. Quite creative! Cartoonish, as it should be, colorful, and implemention of the idea is also good. I can't see any footplacement problems in your newest movie and between you and me this is not a criteria. THIS ONE CONTAINS troubles with a footplacement. Not yours or everyone else on this site (few exceptions are somewhere).

Buuut, I really recomend you to increase the frame density in your movements. Running for example. Because it looks unnaesthatic.
To be clear, make your movements smoother, but still don't forget about an inertia..
inertia is everything we must worry about...
and the gravity

Re: Animtations

PostPosted: Mon Apr 14, 2014 11:12 pm
by XElite109
Wow man that animation was ace I absolutely loved it extremely creative and the movements were well done m requesting a move up

Re: Animtations

PostPosted: Tue Apr 15, 2014 8:20 pm
by Lukas
That newest one is quite creative, nice use of sprites, Anton.
Ýour style reminds me quite a bit of p2k's

Re: Animtations

PostPosted: Tue Apr 15, 2014 8:23 pm
by Lionheart
Dude, WHHHHAAATTT? That new one was absolutely wonderful, man. I'm not sure why I haven't heard of you sooner.. If you're not Intermediate yet, you're very close--you've got a hell of a lot of the concepts down and you can maintain the quality throughout an animation for a while.

Re: Animtations

PostPosted: Tue Apr 15, 2014 8:26 pm
by Lukas
Lionheart wrote:Dude, WHHHHAAATTT? That new one was absolutely wonderful, man. I'm not sure why I haven't heard of you sooner.. If you're not Intermediate yet, you're very close--you've got a hell of a lot of the concepts down and you can maintain the quality throughout an animation for a while.


I'd say he's an Intermediate, you are quite skilled with the different features of pivotzzZzzZZ, Anton.
But sadly he got denied earlier (sad

Re: Animtations

PostPosted: Tue Apr 15, 2014 8:33 pm
by Lionheart
The only thing I can say is maybe make a few animations without too many distractions, i.e. complex backgrounds. Let the rank team see your movements, spacing, and maybe a few effects with minimal backgrounds. Let them see what you can really do before you try introducing such things.

Anton, I believe you can make it quite far up in the ranks if you stick with it. I'm looking forward to seeing your progress.

Re: Animtations

PostPosted: Wed Apr 16, 2014 5:57 am
by Anton
Thanks for the support, it helps me to "stick with it".

Re: Animtations

PostPosted: Wed Apr 16, 2014 2:16 pm
by XElite109
Lionheart wrote:The only thing I can say is maybe make a few animations without too many distractions, i.e. complex backgrounds. Let the rank team see your movements, spacing, and maybe a few effects with minimal backgrounds. Let them see what you can really do before you try introducing such things.

Anton, I believe you can make it quite far up in the ranks if you stick with it. I'm looking forward to seeing your progress.

This cause I believe in you man just improve your movements more and you definitely make inters

Re: Animtations

PostPosted: Wed Apr 16, 2014 2:44 pm
by Alba
hoho, man... I don't know how you're not intermediate yet >.>
that animation with the stickman coming out of the computer was just... too good...
Hope to see you joining us soon ;)

Re: Animtations

PostPosted: Wed Apr 16, 2014 3:35 pm
by Anton
yeah, soon.

I smell a little favoritism with your "perfect score" rank up btw (cheesy grin (no hard feelings)
That was a nice idea you got there, it could be mine.

For now, i think i'll finish jointing with some others before really targetting for the rank up.

12 May : I need to finish my FFA entry, and i'll start updating this thread once again. (hmmm

Re: Animtations

PostPosted: Mon May 12, 2014 4:18 pm
by Anton
Little update. almost a month without any posts here.

Have mercy of my dusty thread. (happy