«Sekretium :: Update»

Start your journey with Pivot here.

Moderator: Rank Team

«Sekretium :: Update»

Postby SekritThunder » Sat Apr 26, 2014 11:33 pm

Old animations, old memories. New animations soon.
Last edited by SekritThunder on Sat Nov 22, 2014 6:46 pm, edited 24 times in total.
«I am back. Purple is my thing now. Blue posts are old.»
SekritThunderOffline
Active
Active
User avatar
 
Posts: 72
Joined: Tue Apr 08, 2014 7:34 pm
Location: Gun Gale Online

Re: Sekrit's Animations .:.:. Sandbag Test

Postby thebiscotticakeman » Sat Apr 26, 2014 11:36 pm

ur rank is just low newbie :T just that u need to move all of the segments at once
Image
thebiscotticakemanOffline
Professional
Professional
User avatar
 
Posts: 383
Joined: Thu Apr 10, 2014 1:33 am
Location: in Satan's Throne

Re: Sekrit's Animations .:.:. Sandbag Test

Postby Swaikha » Sun Apr 27, 2014 3:13 am

I think you should learn the basic movements, by testing and testing and some more testing.

You could also read a tutorial on the internet, I find that the text tutorials are a lot better than the youtube ones.
Image
^click for animation thread^ :)
SwaikhaOffline
Active
Active
User avatar
 
Posts: 91
Joined: Wed Apr 23, 2014 12:16 am

Re: Sekrit's Animations .:.:. Sandbag Test

Postby thebiscotticakeman » Sun Apr 27, 2014 8:14 am

yeah u should probably do what he says the youtube tutorials are a buncha crap in pivot :T
Image
thebiscotticakemanOffline
Professional
Professional
User avatar
 
Posts: 383
Joined: Thu Apr 10, 2014 1:33 am
Location: in Satan's Throne

Re: Sekrit's Animations .:.:. Sandbag Test

Postby Reverence » Sun Apr 27, 2014 10:17 pm

Your movements are stiff and choppy. It seems like you didn't move the bottom half of the stick at all. Try to move all joints in each frame, it really helps. And watch for spacing. I feel like you cheated a run/walk with that whole teleport-thingy (or whatever it was).
ReverenceOffline
Active
Active
 
Posts: 37
Joined: Sun Apr 27, 2014 7:56 pm

Re: Sekrit's Animations .:.:. Sandbag Test II

Postby Silo » Mon Apr 28, 2014 1:08 pm

The big thing here is remembering that all parts of the body (all joints of the stick) move in recognition of eachother and momentum. Remember you should keep all joints moving, in saying this, your entire bottom half (legs), do not bend or move at all, this creates a very unrealistic choppy stick moving with no explanation! We do not want that! :)

Member Since: September 11, 2006

Image
SiloOffline
I eat grass
I eat grass
User avatar
 
Posts: 208
Joined: Mon Apr 21, 2014 8:13 am
Location: Canada

Re: Sekrit's Animations .:.:. Sandbag Test II

Postby SekritThunder » Mon Apr 28, 2014 3:02 pm

The reason the lower legs are unmoving is because I find no reason at that moment to move it. For example, when he summoned the red sword in Sandbag Test II and was spinning it, I had it in mind that he was twisting his torso, then his legs. Sandbag Test I was extremely lazy because I wanted to kill some time real quick for an in-game event to start.
«I am back. Purple is my thing now. Blue posts are old.»
SekritThunderOffline
Active
Active
User avatar
 
Posts: 72
Joined: Tue Apr 08, 2014 7:34 pm
Location: Gun Gale Online

Re: Sekrit's Animations .:.:. Sandbag Test II

Postby Chris » Mon Apr 28, 2014 3:07 pm

Med beginner
Geometry Dash
ChrisOffline
Chris
Chris
User avatar
 
Posts: 1318
Joined: Tue Apr 15, 2014 8:53 pm

Re: Sekrit's Animations .:.:. Sandbag Test II

Postby Ray » Mon Apr 28, 2014 7:38 pm

Hey, try and move every joint in every frame. Feet don't always have to move, but the knees will.

And also, use easing in your animations, you can find many tutorials on easing.
The Team | The Rules | My Thread
"If anime is what makes animation big again I fear for the future." ~Caleb

Shadow Lith Survivor
RayOffline
Mindless Soul
Forum Helper
User avatar
 
Posts: 1253
Joined: Mon Apr 28, 2014 12:12 am
Location: Outside your window baby

Re: Sekrit's Animations .:.:. Sandbag Test II

Postby Reverence » Mon Apr 28, 2014 10:58 pm

SekritThunder wrote:The reason the lower legs are unmoving is because I find no reason at that moment to move it. For example, when he summoned the red sword in Sandbag Test II and was spinning it, I had it in mind that he was twisting his torso, then his legs. Sandbag Test I was extremely lazy because I wanted to kill some time real quick for an in-game event to start.


When someone is spinning a sword, although his legs seem to be stationary, they are in fact moving by centimeters. Almost in all Vet animations the legs are always moving despite there being "no reason at the moment to move it".
ReverenceOffline
Active
Active
 
Posts: 37
Joined: Sun Apr 27, 2014 7:56 pm

Re: Sekrit's Animations .:.:. Trans Quickie

Postby SekritThunder » Fri May 02, 2014 3:38 pm

-BUMP- so people can see Transformation Quickie and critique it.
«I am back. Purple is my thing now. Blue posts are old.»
SekritThunderOffline
Active
Active
User avatar
 
Posts: 72
Joined: Tue Apr 08, 2014 7:34 pm
Location: Gun Gale Online

Re: Sekrit's Animations .:.:. Trans Quickie

Postby The Specter » Fri May 02, 2014 4:57 pm

Well first of all, try to animate in a smaller frame especailly if youre only going to use such a small portion because its a pain when the animation gets cut off and we have to open in a new tab. Secondly as far as the animation was concerned the effect wasnt that great, Im not great with them myself so I cant really offer ways for it to improve, maybe have the stars rotating and continually moving because they move for a little bit and then just completely stop and get bigger. The second thing is there was only one movement and it wasnt eased at all, and looked pretty bad because of that. Lastly it would have looked better if the transformation left him in the same stance as from before and then had him move to his final place rather than having him just transform and have a different pose.
The SpecterOffline
Ghostly
Investor
User avatar
 
Posts: 787
Joined: Tue Apr 08, 2014 6:58 pm
Location: PA

Re: Sekrit's Animations .:.:. Trans Quickie

Postby Kirin » Fri May 02, 2014 5:10 pm

Work on the basics man like stiffness an easing . Then you start to develop you're own style .
keep practicing .
Image

Thread
Skype: Nathan.jones690
KirinOffline
Professional
Professional
 
Posts: 308
Joined: Mon Apr 28, 2014 10:31 pm

Re: Sekrit's Animations .:.:. Valt + SigSword Test

Postby SekritThunder » Fri May 02, 2014 9:19 pm

Thanks for the advice Kirin, I feel my newest animation is spaced and eased better than all the rest. Thanks for the constructive criticism.
«I am back. Purple is my thing now. Blue posts are old.»
SekritThunderOffline
Active
Active
User avatar
 
Posts: 72
Joined: Tue Apr 08, 2014 7:34 pm
Location: Gun Gale Online

Re: Sekrit's Animations .:.:. Valt + SigSword Test

Postby Chris » Fri May 02, 2014 9:27 pm

You have potential, but you must move every JOINT in a FRAME, unless you're Nutcracker.
Geometry Dash
ChrisOffline
Chris
Chris
User avatar
 
Posts: 1318
Joined: Tue Apr 15, 2014 8:53 pm

Next

Return to Pivot Beginners Hall

Who is online

Users browsing this forum: No registered users and 84 guests

cron