Rev's Thread [Been a while, new one up. Thread reorganized]

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Rev's Thread [Been a while, new one up. Thread reorganized]

Postby Reverence » Sun Apr 27, 2014 8:04 pm

Welcome to my thread. These are my animations, please CC as much as possible. All feedback is appreciated. The newest one is always displayed below.

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*newest last

Complete = Finished, will never be touched again.
Incomplete = Not done, probably won't finish it unless I get some form of motivation.
In progress = Will finish.
Failed = I gave up.


Punch to double-spin kick (complete)
Flame Test (complete)
FMA short (incomplete)
9-frame run loop (complete)
Blood Test (complete)
Epic Knife Kill (complete)
Flame Test 2 (incomplete)
Fire vs. Water (in progress) {Creds to Marv for the kick}
Blood Bending (complete)
Spleen Rip (complete)
Bullet Deflection (in progress)
Last edited by Reverence on Sat May 31, 2014 3:19 pm, edited 19 times in total.
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Re: Reverence's Thread :D [FIRST POST]

Postby Silo » Sun Apr 27, 2014 10:25 pm

The fire one looks neat ( the effects).. I think his Left foot would have lifted off the ground, and I don't like what you do with his upper body after the throw, I just think you missed some easing there..

For the top animation, I think you need to look at realism in physics, he didn't have much momentum to do a two swining kick thing :P (lol at the water ball).

Your last one looks cool, the effects were actually done pretty well and showed power, nice blood for beginner level for sure. Movements looked fine too no complaints really there

Good Job <3

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Re: Reverence's Thread :D [FIRST POST]

Postby Reverence » Sun Apr 27, 2014 10:31 pm

Thanks for the reply and the CC. Do you have any suggestions on what I should do after the punch to make him have more momentum?

I'll fix the fire one as soon as I can, I too see the easing problem there. The head continues after I originally had it stop, I don't know how that got by me :p
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Re: Reverence's Thread :D [FIRST POST]

Postby Swaikha » Mon Apr 28, 2014 4:22 am

I think you should continue that FMA animation, and turn it into something.. I've always loved that anime.
Maybe we can do a joint with it? If you're up for it, that is.
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^click for animation thread^ :)
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Re: Reverence's Thread :D [FIRST POST]

Postby Silo » Mon Apr 28, 2014 1:05 pm

I mean in realism perspective pulling off a double swinging kick like that would be extremely dificult, if not done in a running motion or something.. The only way to perceive more power is after the punch to have him kneel down a bit more to (charge up) power and then spring in the direction you want.. but I am unsure if it would change the realism as it is still a hefty jump you got on the go ;)

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Re: Reverence's Thread :D [FIRST POST]

Postby Reverence » Mon Apr 28, 2014 9:30 pm

New one up :D
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Re: Reverence's Thread :D [FIRST POST]

Postby Swaikha » Mon Apr 28, 2014 9:50 pm

Reverence wrote:New one up :D


is it the one at the bottom?
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Re: Reverence's Thread [New one up :3]

Postby Kirin » Mon Apr 28, 2014 10:48 pm

Work on the stiffness in the back and head .
Not the best at giving advice , so try searching up some tutorials on running and flowing your movements together.
Keep working . :D
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Re: Reverence's Thread [New one up :3]

Postby Reverence » Mon Apr 28, 2014 10:51 pm

Swaikha wrote:
Reverence wrote:New one up :D


is it the one at the bottom?


Yes. lol
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Re: Reverence's Thread - Yet more flames

Postby Reverence » Sat May 10, 2014 1:55 am

Bumpity bump. New one up.
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Re: [REVERENCE'S THREAD] I think this is my anim so far [NEW

Postby Reverence » Tue May 13, 2014 12:30 am

Why is no one commenting T_T
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Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

Postby Anton » Tue May 13, 2014 6:24 am

Well well, this lastest animation has lots of qualities, it tries some difficult camera angles, and that's nice to practice it.
This kind of flip is something i can't do at all, so i'll let others commenting on this.

However, i can say this :
In the first scene, redstick is way too small compared to bluestick. The perspective cannot be that effective when the guys are far from the camera.
A 3D flaw appears on the landing, the ground shattering should be in perspective like the guy's pose.
A easy-to-fix flaw is keeping the zoom in while fading out the screen.
the text should be "i won't give up" and not "give in"

and there is stiffness here and there but i'm sure you knew about it. Keep it on.
StickMaking | Animations Thread
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Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

Postby Mitch » Tue May 13, 2014 7:06 am

Fire kick at the end feels a little too Marv "inspired" for comfort.
http://img.picshare.at/1363290051_fire.gif
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Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

Postby Reverence » Tue May 13, 2014 1:45 pm

Thanks for the input guys, I'll definitely keep everything in mind. I'm not much of a 3D animator, Anton, but Ive been trying to work with 3d more, thanks for the CC.

And Mitch, it WAS Marv inspired, it was hard to sync up my base with his base though.
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Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

Postby Cheese » Tue May 13, 2014 6:27 pm

I really like that flame kick in the newest one.
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