by SIFTER » Thu May 26, 2016 2:42 pm
The only part that I'm gonna cc is the wall flip because of obvious reasons.
It's extremely fluid which I like, but the run seems a lot more slower than necessary. Try to give the origin point a wider spacing. Maybe the double the amount. The flip by itself is cool, but if you could make it last from one to a few frames longer, that would improve it. Landing made the stickfigure feel like a semi-ragdoll. Keep the same movement, but with a different pose, something that would make him feel solid, if it makes sense to you.
Hope that helps.