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Orkmat Thread, COMBO

PostPosted: Sun May 25, 2014 10:24 pm
by Orkmat
Blood Test, most recent
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Lazy Combo
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I tryied to do some valtus style, but i simple cant, that was a animation for the Pivot5 Forum (Brazilian)

Effect Test
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Project Inter (fail, lost the .piv)
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Re: Orkmat Thread, COMBO

PostPosted: Sun May 25, 2014 10:35 pm
by Amarth
E AE.

A reação do meu gladiador (EU SEI QUE É), esse azul aí... tá ligado que tá meio feio né? Ele podia mover mais os braços e tals...
No final da animação, o braço do stick verde trava, se for double frame recomendo tirar, acho desnecessário. Na hora do chute a perna de apoio trava e treme, bom, tem coisa pra melhorar aí.

Re: Orkmat Thread, COMBO

PostPosted: Mon May 26, 2014 2:56 am
by Reverence
The reaction from the uppercut seemed like it lacked power, and the double-framing at the end of the kick made the animation look choppy. I'd say add less tremor from the uppercut or make the guy getting hit have more of an impact.

Re: Orkmat Thread, COMBO

PostPosted: Mon May 26, 2014 3:18 am
by Mitch
I actually really liked this man, the second blow flowed into the first with nice timing. My advice in regards to power would be to involve the rest of the body more, the spin kick looked a weak because his torso stayed fairly static and didn't really reflect any effort.

Re: Orkmat Thread, COMBO

PostPosted: Mon May 26, 2014 7:04 am
by Teh
The powerful spacing you had on the first punch was spot on!

Though i can't say the same for the rest of the hits, power-wise. Maybe you put in too many frames in between. Well, not so much on the spin kick though. Looking at it now, it actually looks pretty nice.

Like what mitch said, you need to move the rest of the body more when it comes to attacks. Because, if you were to punch in real life, all that power doesn't just come from your arm; some of it comes from the rest of the body as well.

Hoping to see more from you mate, keep animating!

If you were to go to my thread as well, and leave a comment i would really appreciate it. :D

Re: Orkmat Thread, COMBO

PostPosted: Tue May 27, 2014 5:42 pm
by socks
Orkmat wrote:Image

If you go back, fiddle around with the fall abit and try to get that bit sorted out, mainly the lack of reaction on the landing and the leg being a bit too fast moving. You'll have the biggest flaw done. And touch-up that leg in the kick a bit, make it a little more so like this one by member "Lush", In my eyes it will look a lot better. I trust you'll do well, man.

Re: Orkmat Thread, COMBO

PostPosted: Mon Oct 09, 2017 11:07 pm
by Orkmat
Up to date
Blood Test (;

Re: Orkmat Thread, COMBO

PostPosted: Mon Oct 09, 2017 11:11 pm
by elixir
sick style nice blood

Re: Orkmat Thread, COMBO

PostPosted: Tue Oct 10, 2017 5:01 pm
by Gary
you have a really nice style man, i like it.

Re: Orkmat Thread, COMBO

PostPosted: Thu Oct 12, 2017 10:04 pm
by Mage
^this.

i heckin love your animation style my guy. you just need to strengthen up the punches and add more force to it. that's all, for me.