Moldis' Thread

Start your journey with Pivot here.

Moderator: Rank Team

Moldis' Thread

Postby Moldis » Sun Jun 01, 2014 12:48 am

---------------------------------------------------------------------------------------------------------------------------------------------------------
Newest Anim After a Year of Not Animating
Image
---------------------------------------------------------------------------------------------------------------------------------------------------------
Tripping
Spoiler:
Image

Center Walking and Running practice
Spoiler:
Image

My B0X0R Collab Part (Before I resized it)
Spoiler:
Image

Kamehame-nah
Spoiler:
Image

Inc. FX Fite
Spoiler:
Image

Running with my new base
Spoiler:
Image

Updated Fite me m8
Spoiler:
Image

Fite me m8
Spoiler:
Image

First was 2 Powerful Punches, added some kicks before the punches,added FX, and now with bad camera movements
Spoiler:
Image

Force Shield Test
Spoiler:
Image

Failed Joint so I cut out all my parts and pasted them to a single .piv
Spoiler:
Image

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Punch Combo M
Spoiler:
Image

Midget Ninja
Spoiler:
Image

Inc. Anim But for now it's just a Run Loop
Spoiler:
Image

Walking
Spoiler:
Image

Edited Stomp
Spoiler:
Image

Cutest Anim I've made
Spoiler:
Image

Random Anim
Spoiler:
Image

I Really need to work on my movements
Spoiler:
Image

Energy Burst
Spoiler:
Image

Revival Collab Part (Collab from PA)
Spoiler:
Image

Got lazy in the end punch
Spoiler:
Image

Old anim that I finished with utter laziness
Spoiler:
Image
Last edited by Moldis on Fri Feb 02, 2018 7:13 pm, edited 25 times in total.
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread

Postby Waffles Mgee » Wed Jan 14, 2015 11:29 am

I see you're messing about with fullbodies, details and effects quite a bit. Good things to learn early on as they're things that get tougher along the way, but I feel you're overusing them, especially effects.

One common piece of advice is to have every joint move in every frame, even if it's a pixel. And I don't mean just one to the left one frame and to the right the next, unless you're easing it in. In your first animation, when your guy whips up his arm to fire his laser, it goes up and then down suddenly, and as he fires he breaks his elbow. Have the arm slow to a halt, and have the elbow bent a bit, so when he fires the arm can bend with the recoil without the imagery of it snapping. Imagine it like firign a gun. You don't fire a gun with your arm straight out, unless there is very little recoil that can be easily managed.

With your third animation, your brown guy just suddenly jolts and stops. Where's the momentum? Before he goes fast, you could have him build into it a bit, putting on a running stance, getting his feet in the right places, and when he comes out of his jolt of speed you need to show how he deals with all that momentum he's gained, that's carrying on. Momentum doesn't vanish that fast. I mean sure, you have him take a step, but if you had him take a few steps as soon as he comes out of that woosh, then it'll really improve it.

And not gonna talk about the utter laziness animation, due to it being made in utter laziness.

You're beginner, bud. You're trying with the effects and backgrounds, but because of this you're lacking with your movements and physics. Lay off the fancy stuff for a while and keep it basic; you'll have plenty of time for fancy backgrounds and effects when you get your movements so tasty they'll throw you into inter.
Waffles MgeeOffline
Gold Member
VIP
User avatar
 
Posts: 706
Joined: Tue Apr 08, 2014 4:03 pm

Re: Moldis's Thread

Postby SharpBeast » Thu Jan 15, 2015 4:18 pm

First: I like the flow. Flow is pretty balanced and it is pleasure to watch even if you need to work on movements.
Second: As said before you need to focus on movements more than on effects(not that I dont like those effects), try to imagine how would you do that particular move for better understanding on: how to animate it properly.
Third: Post more stuff or at least make them longer, because it is hard to give you CC when there is hardly anything to watch.
I can say that you have learned walking very well, The momentum of punch is really nice and you can feel the impact nicely. Well as far as I can see(and I dont see much) Effects are your speciality.

I can see that you have learned most of the basics nicely, easing, spacing and such. But you should not forget about movement realism(but dont make it completely realistic, give it some spicey, arcadish feeling) to make your animations a better product.
Also I suggest you to train with your base stk(the one you use the most) instead of basic stks, to improve your skill. The way you animate with different bases differ from each other slightly, so take that in mind when training.
My Thread
I removed your signature because it was too big. You can use the same one, just shrink it or put it in a spoiler.
SharpBeastOffline
Regular
Regular
User avatar
 
Posts: 242
Joined: Fri Oct 24, 2014 4:43 am
Location: Meh....

Re: Moldis's Thread - Kawaii update

Postby Moldis » Sat Feb 21, 2015 3:41 am

Dis stick iz too Kawaii 4 u
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread - Kawaii update

Postby Anton » Sat Feb 21, 2015 4:59 am

Cuteness with stickfigures is about thicker and shorter limbs, not lack of elbows&knees in my opinion.
I like the little white shadow btw.
StickMaking | Animations Thread
The switch is now on OFF
Image
AntonOffline
VIP
User avatar
 
Posts: 1838
Joined: Tue Apr 08, 2014 6:39 pm

Re: Moldis's Thread - Another Kawaii update

Postby Moldis » Mon Apr 20, 2015 4:23 am

Update <3
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread - Another Kawaii update

Postby Setto » Mon Apr 20, 2015 2:25 pm

I like your animations, but focus less on effects and fullbodies for now lol
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
SettoOffline
Fanatic
Fanatic
User avatar
 
Posts: 874
Joined: Wed Jan 07, 2015 7:05 pm
Location: VA Mechanicsville

Re: Moldis's Thread - Punch Combo M

Postby Moldis » Tue Apr 21, 2015 1:35 am

Punch Combo Update
Image
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread - Punch Combo M

Postby Setto » Tue Apr 21, 2015 5:22 am

I think that the legs move too fast, but its hard for me to CnC people beter than me :I
I like it though, that fx at the end was cool ^-^
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
SettoOffline
Fanatic
Fanatic
User avatar
 
Posts: 874
Joined: Wed Jan 07, 2015 7:05 pm
Location: VA Mechanicsville

Re: Moldis's Thread - 3 Updates + 1 More Update

Postby Moldis » Mon Jun 08, 2015 8:29 am

3 New Updates
Edit: 1 more Update
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread - 3 Updates

Postby maxmushroom » Mon Jun 08, 2015 9:43 am

Tip= When rendering the GIFs, using aliased is bad. Next time when export as a GIF, you need to select supersample 4, which will make the animation anti-aliased. It looks better.
wtf the flip

{ website | pivot thread | flash thread | meme menus | easytoon }
maxmushroomOffline
VIP
User avatar
 
Posts: 143
Joined: Sat Apr 25, 2015 12:42 pm

Re: Moldis's Thread - 3 Updates + 1

Postby Moldis » Wed Jun 10, 2015 9:28 am

OK updated the fite me m8
Spoiler:
Image

the supersample fcked with my bg tho
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread - 3 Updates + 1

Postby Ussay » Wed Jun 10, 2015 10:46 am

It's actually very good, first thing I did notice is the shakiness in their movements, try to fix that with a consistent spacing, next that the text goes away too fast, so it's not that easy to read it, try to give it some time to be read. Your foot placement is very good too, but look how those arms move, if the green dude is not even using them they shouldn't move like that, I don't see many people over here use the iddle stance, so with the iddle stance his arms should move slightly, same thing goes with the blue dude, after he taunts the green one to fight, he just moves them forwards and backwards like a crazy kid haha.
Try the classic iddle stance moving the origin center in circles, if it's too fast you could try double-framing, you'll see it's actually very useful and it looks great xP Another advise so you improve a lot, make long projects, don't stay in little tests and stuff like that (: keep it up, bro.
UssayOffline
Rank Team
Rank Team
User avatar
 
Posts: 674
Joined: Sat Apr 12, 2014 1:57 pm

Re: Moldis's Thread - I finally logged back in

Postby Moldis » Tue Feb 02, 2016 4:28 am

I finally got a new password
Now for my few updates
MoldisOffline
Active
Active
User avatar
 
Posts: 84
Joined: Sun Jun 01, 2014 12:42 am
Location: PivotAnimation.org

Re: Moldis's Thread - I finally logged back in

Postby Leo » Tue Feb 02, 2016 7:56 am

Whoa nice effects bro.
Hey that blue stick kick kinda not in a right angle.
Image
LeoOffline
Professional
Professional
User avatar
 
Posts: 554
Joined: Wed Apr 09, 2014 8:06 pm
Location: Philippines

Next

Return to Pivot Beginners Hall

Who is online

Users browsing this forum: No registered users and 26 guests

cron