Page 2 of 3

Re: R.B. thread:lil update

PostPosted: Thu Jul 31, 2014 5:29 am
by Cressel
Have a nice trip!
The trails are nice and the movements are pretty solid, but the lack of floor bothers me too much.

Re: R.B. thread:lil update

PostPosted: Thu Jul 31, 2014 12:17 pm
by Amir
After he finished his attacks the poses look weird,(in the second half of the animation) probably because of the back. Pretty cool moves though, nice animation!

Re: R.B. thread:lil update

PostPosted: Thu Jul 31, 2014 10:38 pm
by The Black Mamba
Have a nice trip man, hope you enjoy it. The movements were okay, they're a little too quick though. If you move your figures too quickly they'll end up looking choppy, try and add some frames in between each transition, that'll create some flow in your movements. You're still improving though.

Re: R.B. thread:lil update

PostPosted: Fri Aug 01, 2014 6:42 am
by RetiredBATS
Thank you guys, i liked the trip but it went wrong so i had to go back (disgust

Also i disagree with you Mamba, i dont think that last combo was choppy, but thanks for the criticism guys! I will make some more anims soon

Re: R.B. thread:breaking the rust

PostPosted: Wed Feb 25, 2015 3:34 pm
by RetiredBATS

Re: R.B. thread:breaking the rust

PostPosted: Wed Feb 25, 2015 3:42 pm
by tuna
Guuuuuhhhhhh your poses are so niceeee

Re: R.B. thread:breaking the rust

PostPosted: Wed Feb 25, 2015 5:07 pm
by Raymond
I like the close up scene with all the particles falling down and the blood trickling down from his fist. That was cool. Just work on your foot placement. I know you probably rushed this one, but that's like the easiest thing to get right :P.

Re: R.B. thread:breaking the rust

PostPosted: Wed Feb 25, 2015 9:43 pm
by SupaPig
Nice job! Everything here is pretty well done! Keep it up, and I'm sure you'll be in Vets soon! :)

Re: R.B. thread:breaking the rust

PostPosted: Thu Feb 26, 2015 4:10 am
by RetiredBATS
Thank you guys for your replies!

Raymond wrote:I like the close up scene with all the particles falling down and the blood trickling down from his fist. That was cool. Just work on your foot placement. I know you probably rushed this one, but that's like the easiest thing to get right :P.


Damn man you got it! I def-ly rushed this one, now i feel like i need to fix some details including footplacement that you mentioned. Thank you (:P

Re: R.B. thread:breaking the rust

PostPosted: Thu Feb 26, 2015 4:19 am
by Amir
The foot placement is very off, that's the main problem. Now I noticed that it started off really good, the first part of the animation was awesome, the second half of the animation however was also good but more shaky and choppy.

I think you are still interz but just a little rusty but you'll get your grove back soon.

Re: R.B. thread:breaking the rust

PostPosted: Thu Feb 26, 2015 5:16 am
by RetiredBATS
Amir wrote:The foot placement is very off, that's the main problem. Now I noticed that it started off really good, the first part of the animation was awesome, the second half of the animation however was also good but more shaky and choppy.

I think you are still interz but just a little rusty but you'll get your grove back soon.


Yeah i fucked up the second part. Now i see that i should not have deleted so many frames there. Thanks for criticism Amir (grin Currently remaking this one

Re: R.B. thread:breaking the rust

PostPosted: Thu Feb 26, 2015 5:57 am
by Jojishi
It's rough around the edges, but this animation has a quality which shines through the choppiness. So although it isn't smooth the power and understanding of poses is still strong. The part I liked was the close up with the fist and blood. That was great.

Amir's advice is good. I agree with what he said, but I'm sure things will start smoothing out once you get back into the groove. Honestly, this animation was real fun to look at and I think that's what mattered most. I know the choppiness will fade away the more you animate.

Re: R.B. thread:breaking the rust

PostPosted: Thu Feb 26, 2015 7:35 am
by RetiredBATS
Jojishi wrote:It's rough around the edges, but this animation has a quality which shines through the choppiness. So although it isn't smooth the power and understanding of poses is still strong. The part I liked was the close up with the fist and blood. That was great.

Amir's advice is good. I agree with what he said, but I'm sure things will start smoothing out once you get back into the groove. Honestly, this animation was real fun to look at and I think that's what mattered most. I know the choppiness will fade away the more you animate.


Thank you Jojishi and everybody. You keep me motivated to do things (mm I`ve already done some editing. Gonna make it longer and hopefully will update soon.

Re: R.B. thread:breaking the rust remake

PostPosted: Thu Feb 26, 2015 1:36 pm
by RetiredBATS
Well i made it a lil more entertaining i guess. Hope u`ll enjoy the combat

http://i.imgur.com/P4mD382.gif

Re: R.B. thread:breaking the rust remake

PostPosted: Thu Feb 26, 2015 6:41 pm
by ZucchiniJuice
Looks like a flash animator style placed into pivot.