Jojishi wrote:blablbalbalabl
c'mon
move him to interz
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Jojishi wrote:blablbalbalabl
Bacaramba wrote:Jojishi wrote:blablbalbalabl
c'mon
move him to interz
Krovavaya Luna wrote:Would like to mention that certain details of the guns were not kept in track: bolts the guns were not moved back along with the lack of ejecting shells, and the proper orientation of the guns were not proper in at least one case (AK-47 sprite was improper after the soldier carrying it turn the other way to run). Perhaps this was intentional because it would be tedious to keep track of those details but it certainly would have added to the animation.
Other criticisms have already been mentioned. But otherwise I did enjoy watching it as well as seeing the vehicle sprites in action for the first time.
Bullzeye wrote:u know lord pivot i had always thought that i would be the one to go to interz first between u and me. but now i see that i was wrong, u are going to be interz pretty quick. i hav the knowledge, but not the experience to implement it, but i see that u are getting them both.am really proud to hav such a guy as my friend, and to say, as my rival.
it kind of got as a bump, didnt it.
LordPivot wrote:Made a test at cinematics that I want to implement later at some stage, here's the first test.
I think I nailed it. ;D
maxmushroom wrote:LordPivot wrote:Made a test at cinematics that I want to implement later at some stage, here's the first test.
I think I nailed it. ;D
No, you can see where the segment on the "arm" ends.
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