LordPivot's Thread - Stalactitious - Fallen

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Re: LordPivot's Thread - The Gulf

Postby Bacaramba » Sat Mar 14, 2015 7:16 am

Jojishi wrote:blablbalbalabl

c'mon
move him to interz
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Re: LordPivot's Thread - The Gulf

Postby Lord » Sat Mar 14, 2015 9:51 am

Bacaramba wrote:
Jojishi wrote:blablbalbalabl

c'mon
move him to interz

Thanks but Joji is right, I'll need something more movements based and with more content if I want make it to interz, which is something that's not really on my mind at the moment.

Thanks Joji for the comment too.
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Re: LordPivot's Thread - The Gulf

Postby Царица Луна » Sat Mar 14, 2015 5:23 pm

Would like to mention that certain details of the guns were not kept in track: bolts the guns were not moved back along with the lack of ejecting shells, and the proper orientation of the guns were not proper in at least one case (AK-47 sprite was improper after the soldier carrying it turn the other way to run). Perhaps this was intentional because it would be tedious to keep track of those details but it certainly would have added to the animation.

Other criticisms have already been mentioned. But otherwise I did enjoy watching it as well as seeing the vehicle sprites in action for the first time.
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Re: LordPivot's Thread - The Gulf

Postby Cressel » Sat Mar 14, 2015 7:42 pm

Really enjoyable animation as usual. Never drop that quality on your content man.
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Re: LordPivot's Thread - The Gulf

Postby Lord » Sun Mar 15, 2015 10:22 am

Krovavaya Luna wrote:Would like to mention that certain details of the guns were not kept in track: bolts the guns were not moved back along with the lack of ejecting shells, and the proper orientation of the guns were not proper in at least one case (AK-47 sprite was improper after the soldier carrying it turn the other way to run). Perhaps this was intentional because it would be tedious to keep track of those details but it certainly would have added to the animation.

Other criticisms have already been mentioned. But otherwise I did enjoy watching it as well as seeing the vehicle sprites in action for the first time.

Well... I... he... yeah, I forgot about the bolts...
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread - The Gulf

Postby Bullzeye » Mon Mar 23, 2015 2:20 am

u know lord pivot i had always thought that i would be the one to go to interz first between u and me. but now i see that i was wrong, u are going to be interz pretty quick. i hav the knowledge, but not the experience to implement it, but i see that u are getting them both.am really proud to hav such a guy as my friend, and to say, as my rival.

it kind of got as a bump, didnt it.
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Re: LordPivot's Thread - The Gulf

Postby Amir » Mon Mar 23, 2015 4:02 am

Bullzeye wrote:u know lord pivot i had always thought that i would be the one to go to interz first between u and me. but now i see that i was wrong, u are going to be interz pretty quick. i hav the knowledge, but not the experience to implement it, but i see that u are getting them both.am really proud to hav such a guy as my friend, and to say, as my rival.

it kind of got as a bump, didnt it.


No big deal
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Re: LordPivot's Thread - The Gulf

Postby Lord » Wed Apr 22, 2015 1:35 pm

Just realised that the 2 week wipe thing undone this, here it is again for those who haven't seen it.
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread - Smooth Blood Animation

Postby Finom » Wed Apr 22, 2015 1:49 pm

Like I was saying, the anim was pretty well done. Excluding the oddish run, the only problem I see was the kick, which looked more like a knee because his foot only lifted up a for one frame before coming down.
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Re: LordPivot's Thread - Smooth Blood Animation

Postby Gary » Wed Apr 22, 2015 7:23 pm

I'm just gonna list off the things I saw that need work on since I don't have much time to leave a lengthy reply.

1.) That last kick is barely visible
2.) The one arm on the grey stick during the fight is really weird and shakey
3.) The blood shouldn't just stay as singular particles that only shrink. They should start long, and then divide into smaller blood, and keep dividing until there's nothing

Pretty nice otherwise tho
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Re: LordPivot's Thread - Cinematic Test

Postby Lord » Mon Jun 08, 2015 6:26 am

Made a test at cinematics that I want to implement later at some stage, here's the first test.
I think I nailed it. ;D
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Re: LordPivot's Thread - Cinematic Test

Postby Leo » Mon Jun 08, 2015 7:00 am

Yeah you nailed it. But the face expression is too fast ya know.
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Re: LordPivot's Thread - Cinematic Test

Postby maxmushroom » Mon Jun 08, 2015 11:40 am

LordPivot wrote:Made a test at cinematics that I want to implement later at some stage, here's the first test.
I think I nailed it. ;D
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No, you can see where the segment on the "arm" ends.
wtf the flip

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Re: LordPivot's Thread - Cinematic Test

Postby Awesomator » Mon Jun 08, 2015 11:43 am

Damn bro that almost looks like flash. I've never seen anything like it before. Is anyone else seeing that strange line flash as the hand opens up though? Cause if it's there for everyone you might want to fix it.
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Re: LordPivot's Thread - Cinematic Test

Postby Lord » Mon Jun 08, 2015 11:44 am

maxmushroom wrote:
LordPivot wrote:Made a test at cinematics that I want to implement later at some stage, here's the first test.
I think I nailed it. ;D
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No, you can see where the segment on the "arm" ends.

I was aware of that when I started animating it, but then decided that that's where the elbow would be.
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