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Re: Elite's Animations: Something

PostPosted: Sat Nov 15, 2014 3:37 am
by Mori
no comments?

Re: Elite's Animations: Something

PostPosted: Sat Nov 15, 2014 5:09 am
by Amir
This animation was actually pretty alright, it could of been nicer without the double framing in my opinion, it makes it look choppy.
After he kicked the yellow guy, he was really stiff, move the legs and arms more. I'll come back with an example soon.

Re: Elite's Animations: Something

PostPosted: Sun Nov 16, 2014 8:57 pm
by Pulse
I personally think that a lot of your anims would be better without the double framing.
Plus, that kick did NOT look powerful enough to knock Styrx's head off. There should've been a lot more buildup.
But I like your style. Medium-beginner. =)

Re: Elite's Animations: Something

PostPosted: Mon Nov 17, 2014 8:29 am
by Mori
U-p-da-te!

Re: Elite's Animations: Got inspired by RetiredBats

PostPosted: Mon Nov 17, 2014 7:42 pm
by Cheese
The pause after the punch was pretty long

Re: Elite's Animations: Got inspired by RetiredBats

PostPosted: Mon Nov 17, 2014 7:52 pm
by cool guy
Bend the back more and wind up big hits more ie the last kick aswell as try to flow into poses a bit more, stop + go = bad
spacing just needs to be a bit slower and it'd look pretty guchi

(thumbsup (thumbsup

Re: Elite's Animations: Got inspired by RetiredBats

PostPosted: Tue Nov 18, 2014 3:10 pm
by Mori
cool guy wrote:Bend the back more and wind up big hits more ie the last kick aswell as try to flow into poses a bit more, stop + go = bad
spacing just needs to be a bit slower and it'd look pretty guchi

(thumbsup (thumbsup


Thanks for your feedback mate, but someone told me that the stop and go is good. (confused

Re: Elite's Animations: Got inspired by RetiredBats

PostPosted: Tue Nov 18, 2014 3:10 pm
by Mat
Elite44 wrote:
cool guy wrote:Bend the back more and wind up big hits more ie the last kick aswell as try to flow into poses a bit more, stop + go = bad
spacing just needs to be a bit slower and it'd look pretty guchi

(thumbsup (thumbsup


Thanks for your feedback mate, but someone told me that the stop and go is good. (confused

they lied

Re: Elite's Animations: Got inspired by RetiredBats

PostPosted: Tue Nov 18, 2014 3:24 pm
by Mori
Mat wrote:they lied


Thanks (wink

Nice squad lol

Re: Elite's Animations: Another run.

PostPosted: Tue Nov 18, 2014 5:50 pm
by Mori
U P D A T E

Re: Elite's Animations: Another run.

PostPosted: Wed Nov 19, 2014 6:26 pm
by Pulse
I'm wondering if "Meh" was good enough to thread. Stronger poses on the new run loop, and it'll be almost almost sorta perfect =)

Re: Elite's Animations: Another run.

PostPosted: Thu Nov 20, 2014 5:16 am
by Amir
Back leg needs to move in a little bit more consistent motion, read Jojishi's spacing tutorial. Front leg is good, maybe needs more height. The head and origin movements are well animated actually, but the arms movements looks pretty weird. The poses look awkward, mostly because that base is off, the back is too long in relation to the legs.

Re: Elite's Animations: Another run.

PostPosted: Thu Nov 20, 2014 4:35 pm
by Mori
Haha I made that base. It was my first....

Re: Elite's Animations: Fire fx test (WIP)

PostPosted: Mon Nov 24, 2014 4:29 pm
by Mori
UPDATTTTEEEEE

Re: Elite's Animations: Fire fx test (WIP)

PostPosted: Tue Nov 25, 2014 12:48 am
by STYRX
that kick that hit me was not even strong enough to kill broly
and ur dead