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Re: FlameSosej's Thread!

PostPosted: Thu Jul 07, 2016 9:07 am
by Mori
If I were a RT member I swear I'd move ya up

Re: FlameSosej's Thread!

PostPosted: Fri Jul 08, 2016 12:41 am
by FlamingSosej2732
UPDATE!!!! From scarf part go up are newer ones!!! LIEK THEM RANK EM AND THEN LOVE EM!


kthxbye!

Re: FlameSosej's Thread!

PostPosted: Fri Jul 08, 2016 4:33 am
by Rix-Sama
I like them animations <3
Im waiting for you in inters, my friend!

Re: FlameSosej's Thread!

PostPosted: Fri Jul 08, 2016 9:48 am
by Setto
those were awesome!
move this man up already where are you RT

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 12:03 am
by FlamingSosej2732
Update.... yeh i made the fullbody
I'm done with pivot. It's getting me nowhere, i'll just do it for fun now

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 3:11 am
by M80$
God, your movement is so slick, I love it. You should show that off more, in your newer animations you rely too much on effects (that look sick AF, btw) to cover up your lack of movement. Imo your best animations are the ones where you use little to no effects, the animations that focus on the actual stick movements. Effects should only be used to spice up your animation, not as a shortcut to move your sticks around the screen.
One thing I noticed that you could work on was actions and reactions, such as the box physics in the box climbing animation and the combo victim's reactions in the combo gen animation.
In your box animations, it seems as if the boxes choose when to obey the laws of physics and when not to. It might seem like a tiny detail that doesn't matter, but stuff like that can go a long way in terms of quality. Also, slow your movements down some, the movements while the stick is climbing the boxes seem rushed and not properly spaced. Like I said in the beginning, your movements can be really slick and flow well, just slow down and pace yourself, you definitely have it in you.
The combo gen animation had nice movement from the combo-er, but the reactions from the combo-ee were too heavily spaced for the lack of power in the punches. I'm not really gonna rail you on this one too much because the animation right under it shows you understand the concept of actions and reactions regarding fight scenes.

Sorry if what I said seems to vague, I have a hard time trying to convey what I mean regarding animation. If you need me to explain my criticisms more I'll try and be more descriptive. You're fucking good man, you'll be climbing your way to intermediates in no time.

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 8:36 am
by Setto
It hasn't been purely for fun this whole time? lol what whrere you waiting for

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 11:59 am
by Blademaster
Can you make something long for fun?

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 3:58 pm
by FlamingSosej2732
UPDATE! Another short wan!

Couldn't make it long for fun! Got bored and I wanted to start a new one so flame can stop crying! xD








wuv yew flem!

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 5:46 pm
by Blademaster
If they don't move you up now... God damn.

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 7:42 pm
by Madnessthunder
boi ya inters

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 7:46 pm
by elixir
looks great, but there's waayy too much easing for a pb style also i'd have the limb placement a little more fucky on some frames

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 9:36 pm
by FlamingSosej2732
Ok.... last update of the day before i get a temporarily banned for over bumping... lol

Re: FlameSosej's Thread!

PostPosted: Wed Jul 13, 2016 10:02 pm
by Setto
that finished combo was pretty great dood :0

Re: FlameSosej's Thread!

PostPosted: Thu Jul 14, 2016 7:27 am
by Jack
Shit dude, if you're not intermediate, I don't know what is.