OmegaBERT-revenge

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Re: OmegaBERT-revenge

Postby The Specter » Thu Jul 24, 2014 12:53 pm

That was really good, a little fast paced, but still very nice. I think that the blood rain could have been played out for a few more frames (same with the explosion) but some of the best stuff I've seen in a while involving fights and whatnot.
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Re: OmegaBERT-revenge

Postby Amir » Thu Jul 24, 2014 1:00 pm

That's pretty good, nice effects, the smoke was pretty bad but it's jot the main problem. The scenes break very fast, ?it's to fast. I can't understand what's going on. I still liked it though. Good job!
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Re: OmegaBERT-revenge

Postby MCToast » Thu Jul 24, 2014 3:29 pm

You have really good timing and sense of things.

Looks really really good, almost veterany, but your movements and art skills aren't even close, so I'd learn more on the basics, then move to this good stuff.
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Re: OmegaBERT-revenge

Postby Cowboy Memebop » Thu Jul 24, 2014 3:44 pm

too many transitions, not enough raw movements u feel me
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Re: OmegaBERT-revenge

Postby Cressel » Thu Jul 24, 2014 4:15 pm

I love how clean your style and effects are, it looks good and it's effective. However improving the detail could add a lot to your animations.
The ending feels a bit rushed, but other than that amazing job as usual.
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Re: OmegaBERT-revenge

Postby The Black Mamba » Thu Jul 24, 2014 5:00 pm

Love your style but your attacks were a little powerless. This was also a little short like the first one, maybe you should just combine them (If you haven't already) and post the combined animation, since this IS part 2. I've always loved how you did your effects and how clean they've always been, loved them especially in this one. Ending seemed a little lazy but whatevs, keep animating.
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Re: OmegaBERT-revenge

Postby Kap'n Krunch » Thu Jul 24, 2014 8:43 pm

Yeah you need to connect the two parts, it would look a lot better.

This animation is really sick but as you did with part one, you rushed the ending. The explosion effect at the end looked awful, it completely lacked dynamic movement and the blood rain was extremely short. I understand how animating in pivot gets very boring but with such an awesome animation and buildup the momentum of the animation falters.

Hope this helps still a fucking awesome animation, I kinda want to make a wu vs ob animation now (thumbsup
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Re: OmegaBERT-revenge

Postby Ashero » Thu Jul 24, 2014 9:53 pm

again piv me pl0x
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