[Koolcid's Thread] - First Intermediate Animation! :)

Post your animations here when you advance from Beginner.

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Is koolcid a bad animator?

Yes
1
7%
Yes
0
No votes
Yes
3
20%
Yes
0
No votes
Yes
1
7%
Yes
0
No votes
Yes
0
No votes
Yes
0
No votes
Kinda
1
7%
No
9
60%
 
Total votes : 15

Re: [Koolcid's Thread] - UPDATED, Staff Play, Twice in one d

Postby Koolcid » Tue Jul 15, 2014 1:03 am

AbsolutelyCheese wrote:The 3d looks good enough, and i love that fall at the end.


Why thank you, I could not think of a way to end it :P
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Re: [Koolcid's Thread] - UPDATED, Staff Play, Twice in one d

Postby The Black Mamba » Fri Jul 18, 2014 12:38 pm

I already shared my thoughts on this, keep animating man.
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Re: [Koolcid's Thread] - UPDATED, A little something ;)

Postby Koolcid » Fri Sep 12, 2014 7:40 am

Forgot to say update...

UPDATE. A little something I made with Gary, I think he added 5 frames.
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Re: [Koolcid's Thread] - UPDATED, A little something ;)

Postby Echo » Fri Sep 12, 2014 7:53 am

Koolcid wrote:Forgot to say update...

UPDATE. A little something I made with Gary, I think he added 5 frames.


Nice anim dude, you should like.... idk make small tests and stuff. I'm pretty sure that'll make your movements better.

Keep it up!
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: [Koolcid's Thread] - UPDATED, A little something ;)

Postby SIFTER » Fri Sep 12, 2014 8:30 am

That free fall animation was tasty. I hope to see something like that again.
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Re: [Koolcid's Thread] - UPDATED, A little something ;)

Postby Koolcid » Sun Sep 14, 2014 12:19 pm

Thanks for the comments fellas <3 You're all sexy.
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Re: [Koolcid's Thread] - UPDATED, A little something ;)

Postby The Black Mamba » Mon Sep 15, 2014 12:13 am

I could swear you guys have been talking about this joint in the Demon Skype for like, a good 2-3 weeks......and it's 20 frames.
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Re: [Koolcid's Thread] - UPDATED, A little something ;)

Postby Koolcid » Mon Sep 15, 2014 7:33 am

The Black Mamba wrote:I could swear you guys have been talking about this joint in the Demon Skype for like, a good 2-3 weeks......and it's 20 frames.


Nah that was the one Gary posted in freestyle, lol.
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Koolcid » Tue Sep 16, 2014 3:00 pm

Update guys, best animation yet. I recommend seeing the Piv since the gif is really slow.
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Grams » Tue Sep 16, 2014 3:21 pm

3D looks pretty snazzy. Also, the recoil from the gun matches perfectly with the amount of power it hit the stick with. Only thing that seemed off was the amount of time between the stick getting shot and being on the ground. Seemed a little quick to have bled that much and stopped bleeding within a split-second. But, that's being nit-picky. Great anim man. I could see you in interz soon.
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Koolcid » Tue Sep 16, 2014 4:57 pm

GTSYankee wrote:3D looks pretty snazzy. Also, the recoil from the gun matches perfectly with the amount of power it hit the stick with. Only thing that seemed off was the amount of time between the stick getting shot and being on the ground. Seemed a little quick to have bled that much and stopped bleeding within a split-second. But, that's being nit-picky. Great anim man. I could see you in interz soon.


thats pretty much what made this animation fail. I put a lot of work into it and knowing I had to fix a problem like that I quit lel.
Thank for the comment <3
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Cheese » Tue Sep 16, 2014 5:42 pm

Dang that looks really nice.
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Four » Tue Sep 16, 2014 11:06 pm

In my opinion you and Cheese are the best beginners. You both should get inters soon.
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Anton » Wed Sep 17, 2014 3:57 am

That shotgun recoil is cool, but the run is odd.

Remember that in a run, there is a moment when both of the feet aren't touching the ground.
Here, i'd say he's not running, but he's fast walking, and it's not fitting with someone in fear of getting shot.

Also, the cinematical black bands are coming onscreen too slowly imo, it should follow the aim, to "say" that he gunner is half-closing his eyes.
Overall, it's good, but it needs more length.
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Re: [Koolcid's Thread] - UPDATED, FAILED DDC. Best animation

Postby Koolcid » Wed Sep 17, 2014 6:46 am

Anton wrote:That shotgun recoil is cool, but the run is odd.

Remember that in a run, there is a moment when both of the feet aren't touching the ground.
Here, i'd say he's not running, but he's fast walking, and it's not fitting with someone in fear of getting shot.

Also, the cinematical black bands are coming onscreen too slowly imo, it should follow the aim, to "say" that he gunner is half-closing his eyes.
Overall, it's good, but it needs more length.


Yeah the run I had a BIG problem with, the arms are extremely short on that base so it was hard to make him run properly.

Thanks for the comment <3
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