AbsolutelyCheese wrote:The 3d looks good enough, and i love that fall at the end.
Why thank you, I could not think of a way to end it :P
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AbsolutelyCheese wrote:The 3d looks good enough, and i love that fall at the end.
Koolcid wrote:Forgot to say update...
UPDATE. A little something I made with Gary, I think he added 5 frames.
Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that.
The Black Mamba wrote:I could swear you guys have been talking about this joint in the Demon Skype for like, a good 2-3 weeks......and it's 20 frames.
GTSYankee wrote:3D looks pretty snazzy. Also, the recoil from the gun matches perfectly with the amount of power it hit the stick with. Only thing that seemed off was the amount of time between the stick getting shot and being on the ground. Seemed a little quick to have bled that much and stopped bleeding within a split-second. But, that's being nit-picky. Great anim man. I could see you in interz soon.
Anton wrote:That shotgun recoil is cool, but the run is odd.
Remember that in a run, there is a moment when both of the feet aren't touching the ground.
Here, i'd say he's not running, but he's fast walking, and it's not fitting with someone in fear of getting shot.
Also, the cinematical black bands are coming onscreen too slowly imo, it should follow the aim, to "say" that he gunner is half-closing his eyes.
Overall, it's good, but it needs more length.
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