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[Koolcid's Thread] - First Intermediate Animation! :)

PostPosted: Wed Jul 09, 2014 11:04 pm
by Koolcid
HELLO AND WELCOME TO MY THREAD, PLEASE RATE MY ANIMATIONS. I WOULD APPRECIATE IT. <3


INTERMEDIATE

First Intermediate Animation!

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BEGINNER

Eeeeh, Even more acrobatics

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Some Shitty Acrobatics Because I'm a Faggot

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Intermediate Attempt

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Failed DDC

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A Little Joint With Gary <3

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Staff play

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Freefall

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Getting my skillz back..

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I can't animate people jumping for shit.

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Will be updated more...

Re: Koolcid Made a Thread! WOOAAH.

PostPosted: Fri Jul 11, 2014 1:57 am
by Sharpshooter
Haha not too shabby. I like how much build up you added before the jump, however the strong build up leads to a poor jump and that kind of kills the momentum for me. Was a funny animation though and you added nice touches of realism in most of the poses of the animation.

E: Are you a returning member? your avatar looks familiar

Re: Koolcid Made a Thread! WOOAAH.

PostPosted: Fri Jul 11, 2014 10:41 am
by Cressel
That was funny, but as Sharpshooter said it killed the momentum. His arm also looks weird during the jump, and he seems to step a bit too early on the second step.

I'm looking forward to seeing more from you

Re: Koolcid Made a Thread! WOOAAH.

PostPosted: Sat Jul 12, 2014 4:11 pm
by Koolcid
Sharpshooter wrote:Haha not too shabby. I like how much build up you added before the jump, however the strong build up leads to a poor jump and that kind of kills the momentum for me. Was a funny animation though and you added nice touches of realism in most of the poses of the animation.

E: Are you a returning member? your avatar looks familiar


It's Brace, we had a joint going a longggg time ago, lol.

Also I should mention this is my first animation in 2 years AND it's my first time using Pivot V4. Thanks for the feedback erryone <3 more coming fast.

Re: [Koolcid's Thread] - UPDATED, Walking Gunshot

PostPosted: Sun Jul 13, 2014 7:56 am
by The Specter
Nice man, that was animated better than the first one. The one thing that I have a little problem with, is how he was moving backwards from the gunshot but then starts to move forward after. I was just assuming that he was dead, so it looked kinda weird. The 3d was really well done by the way

Re: [Koolcid's Thread] - UPDATED, Walking Gunshot

PostPosted: Mon Jul 14, 2014 5:56 pm
by Koolcid
Updated, best animation to date :)

Re: [Koolcid's Thread] - UPDATED, Walking Gunshot

PostPosted: Mon Jul 14, 2014 6:03 pm
by The Specter
Koolcid wrote:Updated, best animation to date :)


Yeah I'd say so. That was fantastic! everything was animated so smoothly. The water effect was great, however I think it would have looked better if you had finished it. The underwater scene was probably the weak point of the animation. It went by a little too fast. I think that a nice way to lengthen it would be to have him recover and start swimming back up. Because I thought he had died until he came out of the water. Which was a really nice scene and was done really well. Really nice job. A couple more like that, with some more intricate moves could result in a move up because this one looked pretty close to inters.

E: Oh and one small inconsistency (maybe), he's getting shot at, but it looks like the only thing in that direction is water.. Are they on boats or is there more land over there or something?

Re: [Koolcid's Thread] - UPDATED, Walking Gunshot

PostPosted: Mon Jul 14, 2014 6:06 pm
by Koolcid
The Specter wrote:
Koolcid wrote:Updated, best animation to date :)


Yeah I'd say so. That was fantastic! everything was animated so smoothly. The water effect was great, however I think it would have looked better if you had finished it. The underwater scene was probably the weak point of the animation. It went by a little too fast. I think that a nice way to lengthen it would be to have him recover and start swimming back up. Because I thought he had died until he came out of the water. Which was a really nice scene and was done really well. Really nice job. A couple more like that, with some more intricate moves could result in a move up because this one looked pretty close to inters.


That water was for sure my down point, and I knew it. I'm really not used to the.. I guess.. 'Gravity' underwater. Initially I wanted him to swim up, but I could not get the hang of it. :P Thanks for the CC, means a lot.

Re: [Koolcid's Thread] - UPDATED, Walking Gunshot

PostPosted: Mon Jul 14, 2014 7:25 pm
by Raymond
Koolcid wrote:That water was for sure my down point, and I knew it. I'm really not used to the.. I guess.. 'Gravity' underwater. Initially I wanted him to swim up, but I could not get the hang of it. :P Thanks for the CC, means a lot.

Try searching up a video on youtube of a guy or girl swimming underwater and just study the video and the way the person moves. Maybe pause and play the video in certain areas in order to get a better look at some key poses they are in while swimming. Then just try and replicate those poses in your animation and edit the animation till it looks relatively close. That's the best advice I can give you for trying to animate something you have never animated before. Pull up a real life example and study it.

I really did like this animation. Compared to the rust breaker animation you've improved drastically and in the timespan of just one animation. I'm looking forward to what you come up with next. :)

Re: [Koolcid's Thread] - UPDATED, Walking Gunshot

PostPosted: Mon Jul 14, 2014 7:42 pm
by Koolcid
Raymond wrote:
Koolcid wrote:That water was for sure my down point, and I knew it. I'm really not used to the.. I guess.. 'Gravity' underwater. Initially I wanted him to swim up, but I could not get the hang of it. :P Thanks for the CC, means a lot.

Try searching up a video on youtube of a guy or girl swimming underwater and just study the video and the way the person moves. Maybe pause and play the video in certain areas in order to get a better look at some key poses they are in while swimming. Then just try and replicate those poses in your animation and edit the animation till it looks relatively close. That's the best advice I can give you for trying to animate something you have never animated before. Pull up a real life example and study it.

I really did like this animation. Compared to the rust breaker animation you've improved drastically and in the timespan of just one animation. I'm looking forward to what you come up with next. :)


I've been sorta not making enough movement animations, so the next one is going to be all movement, no detail tricks, just pure movement :)

Thanks for the comment <3

Re: [Koolcid's Thread] - UPDATED, FREEFALLLLL!

PostPosted: Mon Jul 14, 2014 10:15 pm
by Kirin
I Like this actually .
Good job on it man (smile .
And yeah ! I loved that base you used .
Did you make it ?

Re: [Koolcid's Thread] - UPDATED, FREEFALLLLL!

PostPosted: Mon Jul 14, 2014 10:38 pm
by Koolcid
Kirin wrote:I Like this actually .
Good job on it man (smile .
And yeah ! I loved that base you used .
Did you make it ?


Nah, that credit goes to Olix. Great guy, makes great sticks.

Re: [Koolcid's Thread] - UPDATED, FREEFALLLLL!

PostPosted: Mon Jul 14, 2014 11:21 pm
by The Specter
Yes you should do as ray said... Check out Pornhub for uh research material

Re: [Koolcid's Thread] - UPDATED, Staff Play, Twice in one d

PostPosted: Tue Jul 15, 2014 12:57 am
by Koolcid
Updated again, twice in one day, I'm really trying for intermediate :P

Re: [Koolcid's Thread] - UPDATED, Staff Play, Twice in one d

PostPosted: Tue Jul 15, 2014 1:02 am
by Cheese
The 3d looks good enough, and i love that fall at the end.