by Mitch » Thu Apr 10, 2014 12:50 am
Honestly looking like it has some Vet potential thus far. One thing I would definitely fix is those steps you animated towards the end, the movement feels super constricted, little too fast and lacks the same level of smoothness the rest of the animation is set at. While the movement definitely isn't good, it's not bad either, the main problem is it doesn't stay consistent enough with the rest of the animation.
I understand you might have wanted to change the pace of the animation suddenly, and i'm a big fan of doing things like contrasting 2 levels of spacing. But you've gone a bit overboard here in my opinion, you can animate something faster and more powerful while still keeping everything as streamlined as the rest of the animation.
Some things I would change. Obviously a frame or 2 slower on the spacing side of things, bend the knees some more as the legs look a bit stiff (I realize the knees aren't visible but a bend can be implied by the direction the leg comes down in relation to the top of the frame) and most importantly make him strike the ground with his heel as opposed to flat footed.
Mini CC wall over nothing because I want you in Vets.
**** funno ***************************************************************************