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Re: [Kuro] I'm Inter:c?

PostPosted: Wed Nov 19, 2014 4:57 pm
by Chris
Kuro you were already inter. You just got rusty, right?

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Nov 20, 2014 12:18 am
by -Y-
Yes. Mini-prew , Combo or War
Image

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Nov 20, 2014 5:21 am
by Extra
Hey man, could you send me that .piv? :o
Looks awesome.

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Nov 20, 2014 7:40 am
by Dataizm
So I guess we just wait for the mods to move his thread to the inters section....

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Nov 20, 2014 7:47 am
by Daniƫl
Dataizm wrote:So I guess we just wait for the mods to move his thread to the inters section....

Basically, yeah. Can't be too long now though.

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Nov 20, 2014 10:53 am
by tuna
moved to inters because you already used to be inters before

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Nov 20, 2014 3:38 pm
by Ussay
(: keep it up Kuro :P

Re: [Kuro] I'm Inter:c?

PostPosted: Sat Nov 21, 2015 4:56 pm
by -Y-
Hiiiiiiii, update??

Re: [Kuro] I'm Inter:c?

PostPosted: Sat Nov 21, 2015 4:59 pm
by Horsie
I dont like the new one, but this one http://i.imgur.com/NYoLHT3.gif is really good. Keep it up!

Re: [Kuro] I'm Inter:c?

PostPosted: Sat Nov 21, 2015 5:05 pm
by Franklin
This is really nice looking stuff. The fullbodyish stick that you keep using has a sort of retro design and colors, so that's fun to look at.

Re: [Kuro] I'm Inter:c?

PostPosted: Sat Nov 21, 2015 5:13 pm
by Mori
Where is is scarf

Re: [Kuro] I'm Inter:c?

PostPosted: Sat Nov 21, 2015 5:28 pm
by Jack
I'm no Intermediate, so I really have nothing to critique you about. Application of this skill to advanced effects and backgrounds would get you (if not close to) Veterans.

Re: [Kuro] I'm Inter:c?

PostPosted: Sat Nov 21, 2015 5:43 pm
by SIFTER
1. Plz Kuro is op :'v
I don't really understand what's Saitama doing with his arms before he's got hit which makes the animation pretty confusing to look at. To prevent this from happening, plan the scenery in your head and memorize the keyposes to make things look clear. At the punch, Kuro's leg was over eased which killed a bit of the power, plus I'd imagine him taking more time to recover balance with how fast is he running. Make him lift his upper body up slower; The higher something goes, depending on weight, the slower it gets. So make sure to ease that part. I kinda like the way you've handled Saitama's fall, so there's that.

2. Test
My favourite part is definitely the flip as it was nearly spot on, the rest is a bit meh, tbh; The poses are weak, punches are a bit too sudden, and when he lands from the flip, you ought to make him bounce a bit to give power to the landing and make regaining balance much easier at the kick that follows it. Spacing is decent enough which is nice.

3. One punch man simple test 2
The jump is off because the horizontal momentum of the run dies immidiately. Other than the fact that you could have used some motion trailing for the cape to make it feel light enough, I don't see anything else THAT grave.

4. One punch man simple test 1
This one is even more confusing than the first one; Is there a constant gravity change or something? Because that is the only way I could explain what I'm looking at. I mean, yeah, the movements are smooth, at least one movement was pretty fluid there, but the overall image is not clear. Also, for a white BG, lower the value of the cape just by a liiiiiittle bit so it shows.

Nice job over all.

Edit:

OH THERE'S SOMETHING NEW

5.Mini-prew , Combo or War
Actually, this one's really nice. Combo is pretty well chained, although it could use some exaggeration in the pose to spice it up a bit, and toning down the texture on the wall would bring more focus to the characters.

Re: [Kuro] I'm Inter:c?

PostPosted: Thu Jan 28, 2016 12:16 am
by -Y-
Neeeeew <3
https://www.youtube.com/watch?v=Eqfi-GpEumI

Does not make a lot of animation, be gentle

Gif:
http://i.imgur.com/DDJ2Ny4.gif

Re: [Kuro] Goku vs Turles

PostPosted: Thu Jan 28, 2016 3:09 pm
by SIFTER
I actually really like it. The movements are well chained, the fight has a very nice choreography to it, colors, as simple as they are, are really nice as well, and I also love the way you managed to pull off tremors in speed air section. That definitely added some power to the movements. Power, if you can't tell yet, is your weakness as your movements seem prett powerless. The reason behind it, I think, is the lack of proper anticipation and heavy spacing. Instead of keeping your spacing consistent, sometimes making movements stop-and-go can come in handy. Like in punches and the reactions to them, to name an example. Really great animation, nonetheless.