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Re: [Kuro] Black Vs Red

PostPosted: Mon Apr 04, 2016 3:07 am
by Blademaster
Kuro wrote:Update!
Image
UnusAngelusAlatum wrote:woah dude! its like with each animation you get better and better! not to mention that you also crank these up almost every other week! your amazing dude keep going.


What he said.
The newest was just brilliant.

Re: [Kuro] Black Vs Red

PostPosted: Mon Apr 04, 2016 3:48 am
by Euclid
JEEEEEEEEEEZUS FUCK

Re: [Kuro] Black Vs Red

PostPosted: Sat Apr 16, 2016 11:29 am
by XElite109
This shit looks amazing. god the punches have so much power the movements are so smooth and feel so natural and the reactions to the punches pretty realistic. what really bothers me though is the heads placement it really looks odd how he looks like his neck is always sticking up and just doesn't make much sense. fix that and this thing will be perfect.

Re: [Kuro] Black Vs Red

PostPosted: Sat Apr 16, 2016 2:31 pm
by Extra
your newest is so nice, it inspires me to animate
nice man

Re: [Kuro] Black Vs Red

PostPosted: Sat Apr 16, 2016 6:03 pm
by Ussay
Bro, it's a good thing to see how you improve with each new animation you post, I really love this style you're developing, and I hope you keep going! But as I always say, I'd love to see a nice, full and complex project from you, would be the thing.
(heart

Re: [Kuro] Some Old Shorts+Prew (Red Vs Blue)

PostPosted: Sat Apr 16, 2016 7:16 pm
by -Y-
Thanks guys
:D
Red vs Blue 16/04/16
Image
Update in first page.

Re: [Kuro] Some Old Shorts+Prew (Red Vs Blue)

PostPosted: Sat Apr 16, 2016 9:17 pm
by XElite109
There's a few weird looking blocks by the red guy in this one. I love the weight behind the punches but the transition of the blue guy to doing that flip on what I think is a post just wasn't long enough especially after getting clocks in the head. If you made him try to catch his breath there and regain stability then try moonsaulting. The moonsault as feels a bit half assed with little to no intent of hitting the red guy. I personally really hate that flip cause it ruins the feel of the animation. Anyway keep it up, I hope to see more.

Re: [Kuro] Some Old Shorts+Prew (Red Vs Blue)

PostPosted: Sun Apr 17, 2016 10:17 pm
by Cheese
Wow.
You've been getting really good recently, I especially love that one on the grid with the black and red fighting. These are all really great and you're getting good pretty fast. Sometimes I wish I could animate like you, but I always remember I've got my own known style too.
Really great work you're doin bud.

Re: [Kuro] Nice Update :v

PostPosted: Fri Apr 22, 2016 11:38 am
by -Y-
Mini-Update
add goku vs turles :v

Re: [Kuro] Nice Update :v

PostPosted: Fri Apr 29, 2016 9:39 pm
by Lithium
Amazing animations. You have a way with fighting. The style Shadows firecracker's, similar poses and spacing. Hopefully your thread will slither it's way into the veteran section in due time. Looking forward to your upcoming work, hopefully you release something in the near future so we can see.

Re: [Kuro] Kuro vs Firecracker

PostPosted: Sat May 21, 2016 12:07 am
by -Y-
Okey...update guys.

Re: [Kuro] Kuro vs Firecracker

PostPosted: Sat May 21, 2016 1:27 am
by elixir
holy shit that was amazing

Re: [Kuro] Kuro vs Firecracker

PostPosted: Mon May 23, 2016 5:42 am
by Jojishi
What can I say Kuro? That was absolutely incredible. You've made quite the entertaining animation here and it's of a decent length.

The combos are great and I can see your style starting to develop now. In particular, the close up scene with the blocking and counter-attacks where the spacing was slowed down a bit. Things flowed very well here. The effects in the animation weren't anything super mind-blowing but they were used well and got the job done. I liked the dust effect that I think you made, but it would have been nice to see different dust sticks instead of the same one being used. The background was good; nothing super detailed but added to the ankmation's quality.

What's holding it back in my opinion is a lack of 3D of any kind. If you don't need to have it in the fight scenes, that's fine, but changing the perspective up can keep the animation feeling fresh. You could have added a scene at the start with a 45 degree angles run of the orange guy running to the cliff. Just a few 3D angles to mix things up, nothing too crazy.

There was also one part I felt was rushed. When the blue guy is sent backwards, recovers and then flys forward, the dust effect you used here was the same as the other parts but scaled up massively. In this case it would have looked a lot better to make a new one since it was obvious it was scaled up a lot. For a big dust cloud it also faded too fast.

That was about all I could criticise, although some movements did feel off. I'm not sure if it was just awkward poses or something was sketchy with the spacing, but some movements just didn't look as high quality or polished as lots of the combos were. In your short animations your movements have been great, so I'm not sure what's happened here. It was only a few scenes so it can be forgiven.

In my opinion you should still get moved up to Veteran. The movements you've shown in your animations have been fantastic and while they were sketchy at times in this animation that shouldn't be enough to hold you back since most of it was good. You've shown that you can do an animation with length to it, effects and backgrounds so you've demonstrated that you can commit yourself (although I didn't doubt this with your DBZ animation).

If I'm completely honest though I think you could benefit from extra time as an Intermediate to really hone down your style and maybe make something else that's more polished and less rushed looking in areas. It looks like you've been just starting to come into your own the past month or so as opposed to imitating another style. I think you've got just enough to be Veteran but it's up to other staff members whether you get there. You should be proud you made such an entertaining animation anyway. Always have fun and do your best. :)

P.S: I hope my comment doesn't discourage you from animating. I know I was vague on the movements for example. With those I think you just need to plan it out a little bit more and not rush through things (I apologise if you didn't actually rush, but it felt like you did at times for some reason). I also think you're a fantastic animator so even if this was an attempt for Veteran, I hope you don't get discouraged if you don't get Veteran. Hopefully my comment helped even if it was only a little. I put it off for a few days, but decided I absolutely had to post something when you only got a one line comment. I know you tried on this one and want honest cc. Anyway, best wishes dude.

Re: [Kuro] Kuro vs Firecracker

PostPosted: Thu May 26, 2016 3:09 pm
by -Y-
Thanks for the cc Jojishi, I'm glad to have your sincerity. I guess not even get a veteran , so we 'll see with that surprise.

PS: Thanks for the RANKTEAM by always be present,Thanks to his advice I'm getting much better.
just kidding , Fucking lazys.

Re: [Kuro] Kuro vs Firecracker

PostPosted: Sun Jun 05, 2016 6:44 pm
by Blademaster
Locked on request.
Inform someone of the staff to unlock it, kuro.