OblivionFall wrote:Terkoiz challenged HIM to an RHG battle and the deadline was one week. IMO, it doesn't looked rushed at all.
This would have taken me at least two months to make, and it wouldn't have looked half as good. The attention to detail is astounding. Each sword swing releases a spray of water droplets which are perfectly animated and unique to each shot, and the cinematic 3D is a million times better than anything I could ever achieve.
Good point there about the deadline. I feel quite silly for forgetting that vital aspect. I agree with everything else you say here. The water droplets and cinematic 3D were bad-ass.
OblivionFall wrote:How is this a legitimate complaint? The close up slow motion shots looked great. I don't know how experienced you are with Flash, but if you want epic slow-mo, you'd be stupid not to use tweens. It's completely impractical to do it frame by frame and end up with a result that looks exactly the same. You cant count pixels in Flash like you can in Pivot.
Just because tweens are easier, that doesn't mean the animation is lazy or rushed. Resh included plenty of shots full of fast paced action too so I don't see the issue. Terkoiz abuses tweens far more than Resh does and I hear no complaints.
There's nothing wrong at all with tweens. If it's a more efficient way of executing a slow-motion movement, then by all means people should use it. He actually made it look quite good with the way he utilised it as well. My main issue was that the action was broken up by so many shots of slow-motion close ups, which are relatively easy to produce in comparison to action scenes presenting the whole body. There was one awesome scene at 2:12 - 2:15 which I would have liked to see a lot more of. 3:00 - 3:07 also showed some beautiful animation.
I understand that he couldn't do more of this due to time restraints, but I think that he could have ignored the time limit when he saw how epic this project was turning out to be. 1 week for an animation of this magnitude is a little ridiculous. Again, I know it was part of the challenge but I definitely would have liked to see this project pushed further to showcase what he's truly capable of.
OblivionFall wrote:Even without the introduction and credits we still get nearly three full minutes of animation. That's 4,000+ frames. The introduction was at least another 1000 frames, that that looked pretty good on its own too.
The fact that he was able to do this much in only a week is incredible. Yes, if he spent more time the animations could look even better, but calling him overrated for working quickly doesn't make any sense it all. This animation is better than at least 99% of other stick fights I've seen. Period.
You're right about that. My expectations are exceedingly high when it comes to things like this. 4,000+ frames is actually quite a lot.
I wasn't too clear when I said he was overrated. He's not overrated for working quickly, but because of the amount of people that say he's the best animator they've seen. He's good at what he does but he still has quite a bit to go. The same used to go for Terkoiz when people would say he was the best. I always liked his animations but didn't see what was so great about him. Now that he's been animating full-body work I actually feel like he's living up to the hype his audience built for him. This is more of a complaint about the people who watch their work. They shouldn't feel like they have to live up to the hype at all.
But at the end of the day it's just my opinion out of the vast sea of people who do say he's the best... So who knows, maybe he is. Personally, I'm not feeling like his animations are that good yet. I still really liked this animation from him but would like to see him spend more time on a project. That's all it is really.