by Raymond » Thu Nov 19, 2015 1:18 pm
I like the background in this one. It reminds me of the backgrounds you see in a Mario game. The fighting was really good as usual. The movements seem floppy, but that seems to be something that defines your style. Also the blood looks pretty good, but the physics are weird. Each time there's a blood effect it shoots up into the air slightly, then floats back down. It would probably look better if you showed some variety in the way it's animated. It's just weird how with every attack the blood hangs in the air for a few seconds. I feel like it's ok to do that for some attacks, but for others the blood should fly in the same direction as the attack which caused the blood.
An example would be the last punch. Instead of having the blood float in the air for so long, I would imagine the blood should respond to the power of the punch and shoot straight down towards the ground and possibly even bounce off the ground a little. I think by doing that it will also show more power in the hit.
Also it would take more effort, but it would look nice if you added some blood patches on their face or where they got punched, so we can see the aftermath of the attack. The hard part is animating the patch of blood on them while they are moving, but when they fall to the ground you really don't have to worry about it afterwards. I always expect something good when I see an update from you and you never seem to disappoint.