LordPivot's Thread - Stalactitious - Fallen

Post your animations here when you advance from Beginner.

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LordPivot's Thread - Stalactitious - Fallen

Postby Lord » Sat Apr 12, 2014 12:23 pm

Hi person!
I'm LordPivot. I joined Darkdemon/Animator.net around March 2013 though I didn't get active there until maybe May or June. I've improved quite a bit since then. When TheDarkdemon was opened I was one of the first 10 to join. I joined PA on the 18th of October 2014, and Hyuns Dojo somewhere during the summer of 2015. I became Intermediate back in January of 2015.

Stalactitious - Fallen
phpBB [video]


:Intermediates:
Shadow Lith Entry
https://www.youtube.com/watch?v=w3ySZdzofl4
Pivot Star Wars - Part 3
https://www.youtube.com/watch?v=PJ4yFShE_eA
DDG - LordPivot vs Thaul
https://www.youtube.com/watch?v=I2wTBYV ... e=youtu.be
:Beginners:
LordPivot Origins : Great War
https://www.youtube.com/watch?v=UU3b4BQ ... e=youtu.be
Battle of Britain, Motion Comic
https://www.youtube.com/watch?v=qgY6dBatN_A
Milkman - The First Drop
https://www.youtube.com/watch?v=Vt9wDxv1Ph4
Pivot Star Wars - Part 2
https://www.youtube.com/watch?v=jfg22bE_vlc
Pivot Star Wars - Part 1
https://www.youtube.com/watch?v=wbBuYyBL8hk
The Gulf
https://www.youtube.com/watch?v=FOtzJj3 ... e=youtu.be
Christmas Special
https://www.youtube.com/watch?v=F0IAloiSIUM
Fishing Rod, Spoons and Cookies combo
http://i1380.photobucket.com/albums/ah1 ... 6qfwmu.gif
Halloween Special 2014
https://www.youtube.com/watch?v=bwhE68H ... uO7u7gf_kQ
Kill Juke
https://www.youtube.com/watch?v=5yNoare ... e=youtu.be
FFA - LordPivot vs Tuna
http://www.youtube.com/watch?v=010kswpmMU8

:Shorts:
http://i.imgur.com/Qv4WCd9.gif
http://i.imgur.com/W0cCdVV.gif
http://i.imgur.com/u8eWpnJ.gif
http://www.animtube.net/animations/deta ... 747913.gif
http://i.imgur.com/owJjAyS.gif
http://i.imgur.com/X4lib3c.gif
http://www.animtube.net/animations/deta ... 061099.gif
http://www.animtube.net/animations/deta ... 694900.gif
Last edited by Lord on Sun May 29, 2016 12:48 pm, edited 54 times in total.
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread

Postby Echo » Sat Apr 12, 2014 12:47 pm

You should make your movements less stiff, after that you're good to go :D

Keep it up!
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: LordPivot's Thread

Postby Gary » Sat Apr 12, 2014 12:52 pm

That was really good! The main thing I saw, is that when the grey stick is reacting, he reaaaalllyy overreacted. That kick didn't look strong enough to make him flail like that. really great tho man!
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Re: LordPivot's Thread

Postby Lord » Sat Apr 12, 2014 12:55 pm

Echo wrote:You should make your movements less stiff, after that you're good to go :D

Keep it up!

If you're referring to the end of the animation when the black stick just stops moving after he brings his hands to his sides, I either got lazy or I thought that it wouldn't be necessary to keep him moving around. I now think that it would've looked better if I did keep him moving around.

Gary wrote:That was really good! The main thing I saw, is that when the grey stick is reacting, he reaaaalllyy overreacted. That kick didn't look strong enough to make him flail like that. really great tho man!

I was studying an animation of Senzos and I couldn't make it look different to his without ruining the animation.
Last edited by Lord on Sat Apr 12, 2014 12:57 pm, edited 1 time in total.
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Ma' thread
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread

Postby Echo » Sat Apr 12, 2014 12:57 pm

Nope I mean the whole animation but it's not that bad maybe it's just me I always animate my animations very boneless like.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: LordPivot's Thread

Postby Lord » Sat Apr 12, 2014 1:00 pm

I'm trying to keep my checklist for this animation good,
Flow:
Easing:
Smoothness:
Poses:
Phyiscs:
Did I tick all the boxes?
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread

Postby Echo » Sat Apr 12, 2014 1:31 pm

All is good except phisics.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: LordPivot's Thread

Postby Jojishi » Sat Apr 12, 2014 9:44 pm

I see a massive improvement in this animation. I'd like to see a bit more from you. I thought your BBODDIV was one of the best entries by the way. :)
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Re: LordPivot's Thread

Postby Lord » Sun Apr 13, 2014 2:23 am

Woah! Thanks! I do have plenty of idea and animations in my head. I'm sure all of them will be enjoyed.
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread

Postby Looz-Ashae » Sun Apr 13, 2014 3:25 am

Energy given with a kick to the victim couldn't throw the gray stick like that, with the legs to up.
While kicking you should've moved black stick a bit to the opposite of the gray one, because every action been done have it's reaction on a doer. In your animation it seems your black stick has 200 kg mass or like that.
Moreover, while kick, turn please the torso of kicker on a 70 degrees angle.

Stiffness/smoothness balance and so as the timing is implemented great, I can see big improvements since I saw your animations at the last time.
I love a bit of shakiness in the segments, that gives some realism to a movements. But Rank Team needs everything to be perfect... I disagree with that point.
Inertia has been done well.
It was pleasant to watch.
A thread
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Re: LordPivot's Thread

Postby thebiscotticakeman » Sun Apr 13, 2014 3:34 am

well it was nice to watch i dont have a expert eye but it was entertaining to watch :)




the mission is going well lordpivot im going to attempt to migrate all of the user without getting caught and i will use this encryption of this


hetdrakedomnocm wich means the dark demon com hopefully a spy doesnt tell dark admin bout this -_-
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Re: LordPivot's Thread

Postby Lord » Sun Apr 13, 2014 5:04 am

Thank you.
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread

Postby Leo » Mon Apr 14, 2014 7:56 am

Happy Birthday LordPivot.
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Re: LordPivot's Thread

Postby Lord » Mon Apr 14, 2014 8:20 am

I love you too (cheesy grin
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"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: LordPivot's Thread

Postby Joekuli » Mon Apr 14, 2014 12:18 pm

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Okay lets see here, not to bad of an animation. You were able to keep all limbs moving in coexisting matter that made the animation okay. Heck I was impressed on the stability you were able to maintain on the black guy. I know for I have problem keeping the head in good matter of location, but you made it feel like it was center origin and kept it smooth and for a fair bit I feel maybe it didn't move at all( in angle wise). The 3D of effect of him doing a spinning kick was quite well done and really smooth.

The problem I have is the over wobbly feel on the grey guy. I feel like i'm watching noodles squiggle back and forth for which it's too loose. There was no shown effect of the hits that he was taken and I felt like I was watching the scene in Kung Fu Master when the musicians fight the husband. You pretty much just let his body absorb the hits like a jello and it really hinder the power of the hits. Then there's that awkward forearm hit to the hit after the jab. It was dampened and just looked like a an odd movement to use to halt the grey guy or what ever he was doing. Then the long drawn out time between the forearm hit and spin kick. When you started into the spin kick it was meh. For fact I feel maybe his feet should of been facing the other way since from the overall spin he kicked with this right leg.

Overall work on toning down the spaghetti movements and give some lengthy animations.
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