My stuff is right here - DDDUDUDUDu

Post your animations here when you advance from Beginner.

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Re: My stuff is right here - NEXT PREVIEW??

Postby alandylan12 » Sat Apr 02, 2016 8:52 am

U U U UPDATE!

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Re: My stuff is right here - NEXT PREVIEW??

Postby Vito » Sat Apr 02, 2016 9:13 am

Good job my friend, remind me a lot of thirsty motivation by Hbomb and Wraybies. Also, I notice things that traced from vector.
. (scared .
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Re: My stuff is right here - NEXT PREVIEW??

Postby alandylan12 » Sat Apr 02, 2016 9:26 am

-NV- wrote:Good job my friend, remind me a lot of thirsty motivation by Hbomb and Wraybies. Also, I notice things that traced from vector.


jjaaa, I traced it. .... From long ago. :^)
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Re: My stuff is right here - NEXT PREVIEW??

Postby Blademaster » Sat Apr 02, 2016 12:23 pm

You got a pretty dynamic and unique style.
I love the use of your spacing. If you'd do something long you can get quite far.
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Re: My stuff is right here - NEXT PREVIEW??

Postby alandylan12 » Tue Apr 12, 2016 6:05 am

phpBB [video]
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Re: My stuff is right here - BSE V6 R1

Postby tuna » Tue Apr 12, 2016 10:14 am

that was soo cool! your animations are so clean and lovely. powerful poses, interesting spacing, these are vet movements. make more and something ambitious, you could easily get a move up. keep it going man :)
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Re: My stuff is right here - BSE V6 R1

Postby Blademaster » Wed Apr 13, 2016 11:40 am

daaaaaaang, dat elbow tho. sweet !
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Re: My stuff is right here - BSE V6 R1

Postby LkPB » Wed Apr 13, 2016 5:16 pm

omg! nice job, man. It's really enjoyable :D
how you going?
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Re: My stuff is right here - BSE V6 R1

Postby SIFTER » Fri Apr 15, 2016 11:08 am

Movement-wise, there isn't much that can be said. Everything's so cohesive and chains so well, and the timing is pretty much spot on. Any peice of criticism about your movements would honestly be just nitpicking and you might as well just ignore it. Whatever criticism can be made about your animation at this point would be the visuals. For instance, the way you've made the buildings look in there made them very distracting; the outlines are so thick and the black is so harsh. You can't easily focus on the character, this way. What I would do, if I were in your shoes, would be either spriting the whole buildings and turn the sprite's opacity down, or give the outlines themselves a higher value. What's important is to make sure that the background isn't as visible as the foreground and the character. Unless, of course, the character isn't what you want the viewer to subconsciously focus his view on.

There is also this thing with the building.stk
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The least you can do is elongating those lines so that things don't look as wierd.

In any case, the animation is great, and what I said can be taken as a friendly comment which you might as well just ignore, if you'd like. I'm interested in seeing how is this going to turn out in the end.
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Re: My stuff is right here - Practice and Develop

Postby alandylan12 » Sat Apr 30, 2016 5:51 am

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new things to be learned ;))
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Re: My stuff is right here - Practice and Develop

Postby elixir » Sat Apr 30, 2016 3:01 pm

holy shit, that's pretty cool
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Re: My stuff is right here - Practice and Develop

Postby Setto » Sat Apr 30, 2016 3:15 pm

Thats amzing! :0
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: My stuff is right here - Practice and Develop

Postby Takisasuke » Sat May 21, 2016 6:51 am

DAFUQ why are you still inters ?!
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Re: My stuff is right here - Practice and Develop

Postby Jack » Sat May 21, 2016 9:40 am

He seemed rather nonchalant when he was falling.
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Re: My stuff is right here - Practice and Develop

Postby Jojishi » Tue May 24, 2016 3:11 am

Takisasuke wrote:DAFUQ why are you still inters ?!

Please don't post in threads more than a week old.

alandylan12, you can PM a staff member to unlock your thread when you have an update ready.
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