Something to be finished later

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Total votes : 7

Re: Snapfight Joint 2 with Flame

Postby Husky » Fri Jun 17, 2016 10:16 am

i like how much was going on after the red guy made the clones.
¯\_(ツ)_/¯
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Re: Snapfight Joint 2 with Flame

Postby Pop » Fri Jun 17, 2016 10:30 am

VERY VERY VERY VERY NICE!
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Re: OPC Entry

Postby Gary » Mon Aug 08, 2016 5:54 pm

ayyyyyyyyyyyy lmao
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Re: OPC Entry

Postby Raymond » Mon Aug 08, 2016 9:35 pm

One of the most creative entries in the collab. It was actually pretty hard to squeeze into the video because the pacing was slower than most of the entries. I know you weren't a fan of the music, but I felt like the song really complimented your part. There isn't much to criticize since the animation itself is mostly made up of still images, but the concept was cool and obviously different from everyone else's part. I just remember laughing really hard when I was adding your part to the collab because it was so ridiculous lol.
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Re: OPC Entry

Postby XElite109 » Tue Aug 09, 2016 4:08 pm

lol gary thats hilarious
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Re: Something to be finished later

Postby Gary » Thu Dec 22, 2016 8:54 pm

holy shit hey look an animation what the fuck
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Re: Something to be finished later

Postby Elixir » Thu Dec 22, 2016 9:09 pm

the stretch master has returned
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Re: Something to be finished later

Postby Sifter » Thu Dec 22, 2016 9:24 pm

It's Gary style. What is left to say about it? Want C? Defensive stick could've been better treated as a ragdoll where the physics sorta make sense. The momentum stops in mid-air after the upper cut, so making the gaps in spacing larger will do the trick. Generally speaking, you need to make less stop-and-go to maintain dynamism. Perhaps if you could eaz moar, you'll git gud. hab fun, and git ud.
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