Ha.

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Re: Freekick = free piv :)

Postby Paperv » Mon Sep 12, 2016 8:56 am

^Nah, we have a different.
Update again :]
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Re: Freekick = free piv :)

Postby Alexis » Mon Sep 12, 2016 9:02 am

Woah i like the 3d and movement on this one, kudos
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Don't Start.
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Re: Freekick = free piv :)

Postby DostPs » Mon Sep 12, 2016 8:25 pm

nice
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Re: Freekick = free piv :)

Postby Raymond » Mon Sep 12, 2016 9:02 pm

It looks so good, it almost looks rotoscoped. Nice job paperv!
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Re: Brawl Room Collab <My Part>

Postby Paperv » Fri Sep 16, 2016 9:42 pm

Update
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Re: Brawl Room Collab <My Part>

Postby Llama » Fri Sep 16, 2016 11:57 pm

that was great dude. I loved the blue guys impact with the screen and the slick tricks.
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Re: Brawl Room Collab <My Part>

Postby salami » Sat Sep 17, 2016 10:51 am

Really nice (thumbsup
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot (thumbsup
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Re: Brawl Room Collab <My Part>

Postby XElite109 » Sun Sep 18, 2016 3:53 pm

looks slick
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Re: Brawl Room Collab <My Part>

Postby Daniël » Sun Oct 09, 2016 8:22 am

That was fucking awesome, never thought I'd enjoy a stickfight animation anymore these days, but the party where he threw the green dude with his feet was mint.
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Re: Brawl Room Collab <My Part>

Postby ANIIMatorLv1 » Sun Apr 09, 2017 12:19 am

double cork animation was cool
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Re: Brawl Room Collab <My Part>

Postby Raymond » Mon Apr 10, 2017 9:19 am

ANIIMatorLv1 wrote:double cork animation was cool

Hey man I know you're new here, so it's no big deal. But pay attention to the post dates on threads. If the last post in the thread is older than 2 weeks and you post in it, it's considered a bump. So just keep an eye out for that.

Btw I don't remember seeing this animation NV. I like the acrobatic movements.
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Re: Ha.

Postby Paperv » Sat May 27, 2017 11:35 pm

ha
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Re: Ha.

Postby Hypo » Sun May 28, 2017 11:49 am

Spoiler:
Image


This is really neat :) I dig the bg color and most of the moves, specially that first lowkick/handstand move that the red guy does there.
The whole perspective part is really good too and it transitions really well into the next part which can be something hard to pull!

There seems to be a bit of shakyness and weird moves here and there tho.
Like red's standing position after the lowkick/handstand feels a bit stiff; I'd move his head a bit lower after the high point to make a bit more fluid. Also, his arms shake a lot immediately after that, and his body feels too tense IMO.
Blue's initial dodge also feels a bit shaky on the arms and legs. Maybe it'd help if you'd space his limbs a bit further? To get a better silhouette.
And finally, blue's front flip feels like he wouldn't be able to land it, or that he'd fall back when he lands.

Apart from those things the animation is really good. All the things that I thought were off were in the first part of the anim, cuz everything else from the perspective part till the end is really cool (thumbsup
Image
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Re: Ha.

Postby Paperv » Mon May 29, 2017 5:22 am

Hypo wrote:There seems to be a bit of shakyness and weird moves here and there tho.
Like red's standing position after the lowkick/handstand feels a bit stiff; I'd move his head a bit lower after the high point to make a bit more fluid. Also, his arms shake a lot immediately after that, and his body feels too tense IMO.
Blue's initial dodge also feels a bit shaky on the arms and legs. Maybe it'd help if you'd space his limbs a bit further? To get a better silhouette.
And finally, blue's front flip feels like he wouldn't be able to land it, or that he'd fall back when he lands.


Whoa thanks a lot man! You figured that out. Will do better in the future. :)
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Re: Ha.

Postby para nimo » Mon May 29, 2017 3:11 pm

o:
Spoiler:
quote wrote:
quote o: wrote:
quote O: wrote:
quote fuck off wrote:Don't quote me
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