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Re: Freekick = free piv :)

PostPosted: Mon Sep 12, 2016 8:56 am
by .paperv
^Nah, we have a different.
Update again :]

Re: Freekick = free piv :)

PostPosted: Mon Sep 12, 2016 9:02 am
by Alexis
Woah i like the 3d and movement on this one, kudos

Re: Freekick = free piv :)

PostPosted: Mon Sep 12, 2016 8:25 pm
by DostPs
nice

Re: Freekick = free piv :)

PostPosted: Mon Sep 12, 2016 9:02 pm
by Raymond
It looks so good, it almost looks rotoscoped. Nice job paperv!

Re: Brawl Room Collab <My Part>

PostPosted: Fri Sep 16, 2016 9:42 pm
by .paperv
Update

Re: Brawl Room Collab <My Part>

PostPosted: Fri Sep 16, 2016 11:57 pm
by Llama
that was great dude. I loved the blue guys impact with the screen and the slick tricks.

Re: Brawl Room Collab <My Part>

PostPosted: Sat Sep 17, 2016 10:51 am
by salami
Really nice (thumbsup

Re: Brawl Room Collab <My Part>

PostPosted: Sun Sep 18, 2016 3:53 pm
by XElite109
looks slick

Re: Brawl Room Collab <My Part>

PostPosted: Sun Oct 09, 2016 8:22 am
by Daniƫl
That was fucking awesome, never thought I'd enjoy a stickfight animation anymore these days, but the party where he threw the green dude with his feet was mint.

Re: Brawl Room Collab <My Part>

PostPosted: Sun Apr 09, 2017 12:19 am
by ANIIMatorLv1
double cork animation was cool

Re: Brawl Room Collab <My Part>

PostPosted: Mon Apr 10, 2017 9:19 am
by Raymond
ANIIMatorLv1 wrote:double cork animation was cool

Hey man I know you're new here, so it's no big deal. But pay attention to the post dates on threads. If the last post in the thread is older than 2 weeks and you post in it, it's considered a bump. So just keep an eye out for that.

Btw I don't remember seeing this animation NV. I like the acrobatic movements.

Re: Ha.

PostPosted: Sat May 27, 2017 11:35 pm
by .paperv
ha

Re: Ha.

PostPosted: Sun May 28, 2017 11:49 am
by Hypo
Spoiler:
Image


This is really neat :) I dig the bg color and most of the moves, specially that first lowkick/handstand move that the red guy does there.
The whole perspective part is really good too and it transitions really well into the next part which can be something hard to pull!

There seems to be a bit of shakyness and weird moves here and there tho.
Like red's standing position after the lowkick/handstand feels a bit stiff; I'd move his head a bit lower after the high point to make a bit more fluid. Also, his arms shake a lot immediately after that, and his body feels too tense IMO.
Blue's initial dodge also feels a bit shaky on the arms and legs. Maybe it'd help if you'd space his limbs a bit further? To get a better silhouette.
And finally, blue's front flip feels like he wouldn't be able to land it, or that he'd fall back when he lands.

Apart from those things the animation is really good. All the things that I thought were off were in the first part of the anim, cuz everything else from the perspective part till the end is really cool (thumbsup

Re: Ha.

PostPosted: Mon May 29, 2017 5:22 am
by .paperv
Hypo wrote:There seems to be a bit of shakyness and weird moves here and there tho.
Like red's standing position after the lowkick/handstand feels a bit stiff; I'd move his head a bit lower after the high point to make a bit more fluid. Also, his arms shake a lot immediately after that, and his body feels too tense IMO.
Blue's initial dodge also feels a bit shaky on the arms and legs. Maybe it'd help if you'd space his limbs a bit further? To get a better silhouette.
And finally, blue's front flip feels like he wouldn't be able to land it, or that he'd fall back when he lands.


Whoa thanks a lot man! You figured that out. Will do better in the future. :)

Re: Ha.

PostPosted: Mon May 29, 2017 3:11 pm
by matterkins
o: